Spectrum

A full-feature mod about harnessing the powers of color
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1.12.6-1.21.1-neo

File namespectrum-1.12.6-1.21.1-neo.jar
Uploader
DaFuqsyDaFuqsy
Uploaded
Sep 9, 2026
Downloads
615
Size
94.9 MB
Mod Loaders
NeoForge
File ID
8843139
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:spectrum-556967:8843139"

Learn more about Curse Maven

What's new

This one has been fun! A bit of sprinkles here, loads of fixes there, some preparations for a future thing over there and a big new QoL feature.

If I told my past self Spectrum would turn out so expansive one day, he would be both amazed and intimidated by the amount of time required to pour into it.

…I should have picked up carpentry or something like that instead.

Advancement / Progress Sharing

Should that have been its own dedicated mod? Probably.

Do I care?

Nah. Here you go.

Unlocked with the Fusion Shrine and Clover you can either sync all advancements or just the spectrum ones between two or more players - either once or all the time.

Additionally to the survival rituals, you can acess the feature using the command /spectrum advancement_sync. It is not super sophisticated, but get's the job done just fine.

Improvements

  • Updated Gemstone Armor textures by @Bee!
  • The Gemstone Ores guidebook entry is now hidden until the player mines their first one
  • Titration Barrel recipe guidebook pages not have a bit more room for text. Reworded the pages for Infused Beverages
  • Updated the 'midgame reached' popup toast mirroring the advancement tree renaming to 'Paint it Black'
  • Migrated Spectrum's own fake player cache to the one of NeoForge, saving a few bytes of RAM
  • Made Glowblocks a lot glowier
  • Added the otherwise unobtainable Blackslag Azurite Ore to the endgame chest
  • The 'Grow Pure Azurite' advancement is now hidden, since advancement can only be achieved lategame, while the advancement is in the midgame tree behind collecting azurite
  • Refined Crystal Bricks now unlock after collecting Pure Azurite, Malachite & Bloodstone, instead of being gated behind crafting the secret copper recipe
  • Recipe Viewers now see Additives of Crystallarieum recipes as Ingredients - you can therefore find these recipes with "U" and "R"
  • Renamed "Treasure Hunter" to "Trophy Hunter" to better depict what it does. The internals go with the original name, still, so you don't lose the enchant on your gear.
  • Updated the Shimmerstone hint from it being found in "Mountains" to "Hills and Ravines"
  • Increased the hardness & blast resistance for all pure resource blocks
  • Razing is not exclusive with fortune anymore (workstaff enchant swapping could bypass that, anyways)
  • Removed the subtitle for Azurite auras. Since it only shows up once (when the sound first starts playing) and the player is still far away from the deposit at that point that subtitle was more misleading than helpful
  • Azurite Ore sounds now stop immediately when the last block is broken
  • Use Pig as the example for the "memory to head" recipe. Memories of hostiles are not always available
  • Made multiple recipes & blocks that were easily accessible via Sludge available again earlygame
  • The Fusion Shrine weather recipes now work in all dimensions that have weather
  • Projectile rebound & Puff Circlet now use serve as a literal shield for projectiles, instead of the custom impl from before. Now works nicely with wither skulls, blaze fireballs, shulker projectiles & more!
  • Frenzy & Eternal/Fatal Slumber now cancel each other out
  • Made glass crossbow overcharge cheaper and more powerful

Bug Fixes

  • Fixed the Mysterious Locket recipe being ununlockable
  • Fixed the 'fill ink container' advancement being ununlockable
  • Fixed a faulty frame in the Moonstone chiseled block animation
  • Fixed the perfect compound always showing up with its dev art texture
  • Potted Noxshrooms now have their texture using the alternate texture pack
  • Fixed Incandescent Amalgam 'gifted' in presents causing an explosion while also dropping the present again
  • Updated the Bloodstone growing guidebook page to the new additives
  • Fixed the title of Ender Hoppers when opening the GUI of another player's Ender Hopper
  • Fixed Tight Grip not having any valid items
  • Inexorable recipe only unlocks when the player is reasonably able to grow Pure Bloodstone
  • Fixed items with split damage being unable to sweep

Mod Compat

  • Amaranth is now be plantable on all modded farmlands without requiring them being added to a tag
  • Set Bedrock Tool max damage to Integer.MAX_VALUE for mods that want to access that and struggle to handle a 0 value. The max_damage component expects a positive integer, after all. Not a functional change from a player's perspective
  • Spelunkery: Fixed a formatting error in the guidebook entry
  • Added guardrails for the Anvil chrushing code for mods that call server damage code on the clientside
  • Animus: blacklisted structure blocks from animus antilife

Lang

  • zh_cn: Thank you, SmallYii!
  • ko_kr: Thank you, 2hh8899!