spectrum-0.0.3-beta
Curse Maven Snippet
What's new
First photon energy layer for Spectrum: Optical.
- Added the
LUphoton energy model and the sharedEnergyStorageinterface for storage blocks. - Added
BeamPayload,WavelengthBand, andBeamConsumerso blocks can receive beam parameters through a common contract. - Migrated
beam_receiverto the shared beam consumer contract. - Added
solar_collector: generates photon energy under open sky, affected by time of day and weather. - Added
photon_cell: compact energy storage with configurable output rate, wavelength band, and enabled state. - Added
photon_absorber: accepts an incoming beam from the correct side and transfers energy into adjacent storage. - Added the multiblock accumulator:
accumulator_coreandaccumulator_wall, with a 3x3x3 structure for increased capacity. - Added
precision_beam_emitter: a configurable beam emitter powered by adjacent photon storage. - Added texture-free code-drawn GUIs for solar collector, photon cell, accumulator core, and precision beam emitter.
- Added screen handlers for the new energy blocks.
- Added recipes, blockstates, block models, item models, creative tab entries, and localization for the new blocks.
- Precision beam emitter now spends energy according to the beam recalculation interval.
- Precision beam emitter now applies beam world effects just like the regular beam emitter.
- New energy blocks are protected from white beam destruction and red beam ignition.
- New machine GUIs now validate distance and block state through
ScreenHandler.canUse. - Solar collector and photon absorber now skip full adjacent storages when transferring energy.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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