Warning
Early alpha versions of the mod may contain bugs. The issues primarily affect lighting, so I recommend using it at your own risk.
Overview
A mod that adds colored, dynamic lighting entirely on the client side. It also ensures the lighting is well-optimized and minimizes bugs.
One of SpectralX's key features is optimization; essentially, the mod combines high-quality lighting with optimized performance.
And this mod is a spin-off of the CPoptimizer mod.
Configuration
You can easily configure the mod in-game using ModMenu and Cloth Config API. After installing both, simply find this mod in your mod list and click the configuration button. The mod offers a wide variety of optimization tweaks, including multithreaded particle rendering, occlusion culling behind blocks, lighting adjustments, and much more.
Future plans:
1. Add a colored flash to the End crystal explosion.
2. Make explosions more spectacular.
3. Add a colored glow to Lapis Lazuli ore.
4. Add culling for item frames and their contents.
Modpack Exception (Permitted Use)
- Permission: Notwithstanding the "NoDerivatives" (ND) restriction of the CC BY-NC-ND 4.0 license, you are granted automatic permission to include this mod in any modpack or mod collection. You may distribute, bundle, and repackage the mod's files as part of your modpack without requesting prior written consent from the author.
- Conditions: This exception applies only if the modpack is distributed entirely free of charge and is not used for commercial purposes (in line with the "NonCommercial" restriction). Credit to the original author must be provided in the modpack's documentation or description, along with a link to the official project page.

