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Special AI

Adds new AI patterns to creatures to make your game more interesting and challenging.
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specialai-1.20.1-4.0.8.jar

File namespecialai-1.20.1-4.0.8.jar
Uploader
SarinsaSarinsa
Uploaded
Jun 8, 2026
Downloads
524
Size
483.9 KB
Mod Loaders
Forge
File ID
8216452
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:special-ai-224301:8216452")

Learn more about Curse Maven

What's new

1.20.1-4.0.8
- Bumped minimum required Crust version to 4.15.23+.
- Configs now utilize the new experimental fuzzy collections API from Crust.
- Updated some config keys (breaking change).
- Updated some default configs.
- Added dimension-bound configs:
- The idle griefing AI now properly considers light sources as natural or unnatural based on what dimension they are in.
- Fixed EatBreedingItemGoal's magnet effect on target item entities not syncing movement updates to client.
- Fixed BlockDestroyTracker not tracking block destroy progress made by the door breaking AI.
- SpecialBreakDoorGoal now assumes blocks with sound type METAL are metal blocks when determining break sound. How bold.
- Depacify and aggressive AI are now compatible with more mob types.
- Fixed mobs using the following Elite AIs sometimes backtracking or moving weirdly after being thrown or jumping:
- Leap
- Jump
- Throw Ally
- Fixed Charge Elite AI not properly applying the correct knockback clientside for player targets.
- Mobs that perform idle griefing will now invoke the BlockState.attack() method of the block they are destroying.

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