Changelog
1.1.0
- Replaced vanilla door-breaking ai with one that is more configurable and works (slightly) better.
- Added randomized villager names.
- Trampling farmland now counts as breaking it for purposes of reputation/aggression.
- Fixed the modifiers applied to elite ai equipment.
- Fixed missing .lang file; /villageinfo command should work again. Also added anti-cheese config for the command.
- Changes to configs:
- Added scan delay option for idle interaction ais.
- Added missing option for thief's cap speed modifier.
- Discontinued support for block "metadata" in preparation for 1.13.
- Now uses blockstate property notation, which offers better control and is more readable.
- Default block target lists are now autogenerated, so they can potentially pick up mod blocks.
1.0.1
- Fixed NPE crashes.
1.0.0
- Somewhat rewritten. Version reset, either way.
- The feature "special ai" renamed to "elite ai" to reduce confusion.
- Added a few additional options for tweaking the balance of elite ais.
- Shaman ai now triggers every 2 seconds from 1 second.
- Shaman ai potion effects now all tier I:
- Damage reduction reduced to 20% from 40%, speed reduced to 30% from 60%.
- Shaman ai default potion effects now save to nbt to serve as an example for nbt-editing them.