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Spawner Kinetic Energy

Craft mob-part compasses that hunt spawners (and the mobs themselves). Spawners do not, technically, have kinetic energy. It works anyway.
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ske-0.4.0+26.2

File nameske-0.4.0+26.2.jar
Uploader
BeachFury01BeachFury01
Uploaded
Jul 13, 2026
Downloads
35
Size
129.4 KB
Mod Loaders
Fabric
File ID
8426025
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:spawner-kinetic-energy-1602915:8426025"

Learn more about Curse Maven

What's new

The cartridge system: one universal SKE compass (base + catalyst, both configurable), swappable per-mob cartridges that carry the tallies. Load in any grid (pocket 2x2); eject by crafting the loaded compass alone. Plus: the museum (item frame + cartridge = protected placard sign with stats), Placeholder API integration, and legacy compasses auto-convert with counts intact. Full changelog: https://github.com/beachfury/ske/blob/main/CHANGELOG.md