Spawn Tide (More Mobs)

Raise or lower mob spawn rates with deep, stacked multipliers.
# Spawn Tide

Want peaceful pastures — or a nightmare swarm?

**Spawn Tide** multiplies (or cuts) mob spawning with stacked, fine-grained config.

## Features

- **Global multiplier** — `1.0` vanilla, `0.5` half, `2.0` roughly double, `0.0` none
- **Per category** — monsters, creatures, ambient, water, axolotls, misc
- **Per spawn type** — natural, spawners, patrols, reinforcements, structures, events, and more (each can be ignored)
- **Dimensions & difficulty** — Overworld / Nether / End / other, plus Peaceful→Hard
- **Day & night** — separate multipliers and configurable day window
- **Surface vs underground** — optional Y-based split
- **Density cap** — stop local pile-ups when rates are high
- **Entity lists** — blacklist, whitelist, and never-affect (villagers / golems by default)
- **Boost mode** — when rate > 1, optionally rescue some failed vanilla placement checks

Configure in `config/spawntide-common.toml` (or the in-game config screen).

The Spawn Tide (More Mobs) Team

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