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Spartan Weaponry

Weapons Galore! A whole new arsenal of weaponry made for Minecraft!
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SpartanWeaponry-1.12.2-beta-1.3.8.jar

File nameSpartanWeaponry-1.12.2-beta-1.3.8.jar
Uploaded
Nov 20, 2019
Downloads
16.2M
Size
915.6 KB
Mod Loaders
Forge
File ID
2830166
Type
B
Beta
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:spartan-weaponry-278141:2830166")

Learn more about Curse Maven

What's new

- Hotfix: Fixes another duping bug with Crossbows not consuming Bolts as a result of the previous dupe bug fix
- QoL: Colourised the Shift key on tooltips

 

Changes in version beta-1.3.7:

- Hotfix: Fixed a duping bug related to Infinity enchanted Crossbows
- QoL: Made throwing weapon entities spawn the weapon on the ground as an item when it despawns
- QoL: Tweaked rendering for throwing weapon entities, making them larger, which should make them easier to spot when used

 

Changes in version beta-1.3.6:

- Hotfix: Fixed Wooden Crossbow not being able to be repaired using wood
- Hotfix: Fixed Damage modifiers when using Throwing Weapons
- Hotfix: Removed the "empty" boomerang texture/models as this was left in when I was experimenting with stackable Throwing Weapons

 

Changes in version beta-1.3.5:

- Hotfix: Fixed spawn packet for arrow entities so now it will send the initial velocity to the client. This will mean that this mod's arrows will not just look like it's dropping when shot at a low velocity.
- QoL: Boomerangs spin around smoother when in flight.
- QoL: Throwing Axes will now spin while in flight.

 

Changes in version beta-1.3.4:

- Hotfix: Fixed a calculation bug where damage bonuses were calculated twice when Tough as Nails was running alongside this mod.
- Updated Minecraft Forge to version 14.23.5.2768 (was 14.23.4.2745)
- Fixed a typo with config language keys for Lead Durability config option.
- Added Russian Translation courtesy of driv3r_f1!

 

Changes in version beta-1.3.3:

- Hotfix: Fixed Weapon Property hooks which were forgotten to be updated with the updated modifyDamageDealt() API method. This should fix damage bonuses being calculated. (Fixes issue #95).

 

Changes in version beta-1.3.2:

- API: Updated API to version "5". Added an overload method to the damage dealt method to account for original damage from the weapon. No updates are necessary for addon mods, unless you want to make use of this.

- Hotfix: Damage Bonus OP; pls nerf. Damage Bonuses are now added to total damage by multiplying initial weapon damage now, rather than total damage post-enchantments.
E.g. Diamond Rapier -> Sharpness V : Before patch -> (4 + 3 (Ench. Bonus)) * 3 = 21 damage : After patch -> 4 + 3 + (4 * 2) (DMG Bonus) = 15 damage
This should prevent weapons getting lucidrously powerful with extremely strong enchantments.

- Hotfix: Reworked the crosshairs when loaded with Better Combat Rebirth installed, because it will always draw over the new crosshairs, making a huge mess with throwing weapons.

- Added a config option to forcefully enable these crosshairs while the new crosshairs are enabled.

- Hotfix: Clamped the total size of the load state box so it doesn't grow too large when on a laggy server.
- Hotfix: Reduced the desync issues regarding Crossbows due to inaccuracy differing between client and server. (thanks Random functions!)
- Hotfix (or not): Set a lower damage cap for non-standard sweep weapons (including ones without sweep) to 0.4 damage to prevent damage going into negative values! It was supposed to prevent foes from becoming invincible (which it did), but the issue this was supposed to fix was caused by other mods! Leaving this in anyway as a safeguard.

 

Changes in version beta-1.3.1:

  • - Hotfix: Added extra checks to the extra damage code to ensure that the attack is not magic, explosion, or fire damage and that the damage is player- or mob-based.
  • - Semi-fix: Extended Reach now works on other mouse button keybinds. Keyboard keybinds will still not work however.
  • - Added new Crosshairs for the Crossbow (which displays inaccuracy) and Throwing Weapons (which displays charge). They can be disabled via config.
  • - Added a config option for to adjust Hurt Resistance Ticks when attacked by a weapon using the "Quick Strike" Weapon Property.
  •  - Balance Changes: Reduced damage multiplier for the Caestus to 0.5, so the Studded Caestus only does 3 damage per hit.
  • - Also increased the damage resistance time when a weapon using the Quick Strike (i.e. the Caestus) to 14 ticks (4 ticks before taking a hit).

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