This mod is intended to include everything the Sovereign 202 modpack needs. Claude's latest description:
202Tweeks: CurseForge description (paste)
Summary line: The Sovereign 202 core mod: legendary Dungeons weapons, race rings, new gear tiers, mob affinities, weapon-type enchanting and a lot of small fixes.
202Tweeks
The "everything else" mod for Sovereign 202: the gear, systems, balance and fixes that hold the pack together. It's built for S202, but every part only switches on when the mods it works with are installed, so it runs on its own with just NeoForge.
Legendary weapons
73 legendaries based on Minecraft Dungeons and Minecraft Dungeons II uniques, one or two for every BROMAX's Many Melees weapon type: Hawkbrand, Heartstealer, The Darkshard, Whirlwind, Soul Reaper, The Beginning and The End and many more.
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Each keeps its BMM weapon type's speed and traits, hits slightly harder than netherite, and is unbreakable.
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Each has one unique trait based on its Dungeons original. All traits are balanced to be worth about the same, and "every Nth hit" replaces random chances.
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No natural source yet: they're coming to the Sift. (Needs BROMAX's Many Melees + BMM Extra Support.)
Gear tiers
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Sovereignsteel: a full BMM weapon set and armour. Armour pieces reduce magic damage (−24% with the full set).
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202-Layered Brass: weapons and armour. With 2+ armour pieces, harmful effects land one level lower, and level I is blocked.
Race rings
12 race rings, worn in a Curios ring slot, each with its own strengths and the weapon types it favours: Dwarf, Elf, Titan, Fairy, Dragon, Faelis, Taurus, Underling, Stargazer, Hollowed, Sovereignblood and Beastmaster. Loot and quest rewards only. (Needs Curios.)
Mob affinities
Mob groups (undead, demon, infernal, frost, arthropod, construct, voidborn) take more damage from some damage types and less from others: fire, cold, magic, ranged, holy, physical and blunt. Shown in Jade.
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Holy Damage attribute: bonus melee damage against holy-weak mobs.
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Shield Thorns: blocking a melee hit damages the attacker.
Enchanting
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Every BMM weapon type has its own enchantment set, so a dagger and a greatsword roll different enchants. Works with Apothic Enchanting and Enchanting Infuser.
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8 new enchantments: Ambidexterity, Bludgeoning, Charging, Crushing, Flurry, Immolate, Insight and Reaching.
World and pacing
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Lunar cycle: a hand-scheduled, irregular cycle of lunar events instead of random rolls. (Needs Enhanced Celestials 2.)
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Spawn Gate: chosen mobs only spawn naturally after a set day (by default, Goety mobs after day 30).
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Starter kits: pick a starting kit on your first spawn (
/starterkit). -
Biome balance for Dreamwoods + Biomes O' Plenty worlds, including BetterX world types. (Only when both are installed.)
Feel
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Felled banners: Elden Ring-style "ENEMY FELLED" / "GREAT ENEMY FELLED" / "GOD SLAIN" banners when bosses die (and the occasional joke one).
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Sovereign resources (built-in resource pack): themed legendary tooltip frames per mod, and more.
Fixes
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New worlds no longer randomly start in Adventure mode with Essential installed.
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NeoAttributeModify no longer rewrites gear attribute tooltips.
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GeckoLib can no longer flood the log with the same error every frame.
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Hang watchdog: when the game or server freezes, it saves a thread dump to
logs/s202tweeks-hangs/so the cause can be found.
Requirements
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Required: NeoForge 21.1+ for Minecraft 1.21.1.
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Optional: BROMAX's Many Melees + BMM Extra Support, BROMAX's Haphazard Battle, Curios, Enhanced Celestials 2, Dreamwoods + Biomes O' Plenty, Apothic Enchanting, Enchanting Infuser, Jade.
License: MIT

