This mod implements 4 RPG-style weapons:
- a soulbound dagger, a quick melee weapon that deals less damage than the other soulbound weapons;
- a soulbound sword, a balance between the dagger and the greatsword;
- a soulbound greatsword, a slow melee weapon that deals more damage and has twice the normal range; and
- a soulbound staff, a ranged weapon that shoots things and can be found in Nether fortress chests with a 10% chance.
It also implements a soulbound pick, which is slow and weak at first but can be made faster and stronger.
The soulbound items can be leveled up by performing appropriate actions (attacking enemies and breaking blocks). Additional levels yield points that can be spent on their attributes, enchantments and skills, which modify their behaviors and grant them abilities. A custom key binding ("R" by default) opens a GUI that displays soulbound item statistics and in which their attributes, enchantments and skills can be modified.
To start, craft a wooden sword or a wooden pickaxe and press the menu key binding while holding it.
If you have any issues or requests, then post them to the GitHub issue page.
Credits are to Silentine from TeamChocoQuest for the textures.
Soulbound items also have handy custom tooltips that display their statistics:
posting for y'all wondering if its's dead or not; it is not. as we speak the mod is updating to 1.18.1. Everyone build the hype and stay tuned!
In reply to brass_mccrafty:
will there ever be a 1.16.5 in the future?
In reply to RoyThe2ndPerson:
no. we plan to move to 1.19 and on as it's most optimal for development
In reply to brass_mccrafty:
so no 1.16? even after 1.19 and the others
In reply to RoyThe2ndPerson:
16 will get bug fixes. we are not remaking 6 towers worth of content for 3 different versions. we plan to develop for 19 only from now on, with a final jar for 18.2 soon
This mod it doesn't make me load the resource packs
Is that a Yogbox(don't remember the mode name...) up-to-date mod about that sword?
Or you inspired of it? Or it's continuation of that mod? Just curios....
In reply to Lucksinia:
Initially, I intended it to be a replica of the original soul dagger, sword and big sword from Better Dungeons (or Adventure Items, which appears to be a part of Better Dungeons for Minecraft v1.2.3 that contains its items) because after v1.2.3 they were gone and nobody else had reimplemented them, but when I started developing this mod for Chocolate Quest Repoured, its team had already made textures for the items, and one of them is the greatsword, which replaced the big sword. So originally, it would have been a continuation of the old soul weapons, but it became more of an inspiration than a continuation thereof because—besides the introduction of the greatsword—I thought that the original system was somewhat lacking, so I made changes accordingly, though that is not to say that this mod is complete, considering bugs and lack of planned features still present therein.
1.15.2?
under active development
I can't choose the soulbound pick. Every time I open the GUI to select the pick, I can click the option, but it doesn't change the pick into the soulbound pick.I can choose the sword, but not the pick.
very...abyssalcraft looking textures...
I wonder... will there be Soulbound Armor? The attributes it can use could be Armor, Toughness, Knockback Resist & X% chance to block damage while the enchantments can be the usual Protection, Thorns, etc.
Not sure what to think of for skills, though.
In reply to just_some_user:
It has been considered, but for now, I want to complete the soulbound staff and make this mod more stable.
would be cool if you could apply the soulbound aspect to any weapon
In reply to sovlv:
You can use the Soulbound enchantments from CoFH Core and Ender IO for that.
Nice Job!
Does this work like the Enchantment where if you die you keep the tools just wondering is all?
Yes, but it works only for items added by this mod.
Is there any way to have tools/weapons add available enchants to the choices? Like if you have mods that add more sword enchantments it will pull from them and give you a choice to increase them?
Edit: Sorry, just noticed the link to github and the line that says to post requests there right after I posted this.