SOL is a highly experimental native Vulkan rendering engine for Minecraft Java Edition. It replaces Minecraft's standard world-rendering pipeline with a native rendering engine written in C++.
It targets to optimize performance while expanding the possibilities of graphics and shaders in Minecraft
Please remember: SOL is experimental. You may encounter rendering issues, performance inconsistencies, or other bugs depending on your system. If you encounter a problem, please report it on our support server.
Benchmarks
These results were done using FPS Benchmark | Performance Suite by RandomFinder and should not be treated as a guarantee of performance on every system. Actual performance varies depending on hardware, settings, world complexity, and other factors.
| Mod | Average | 1% lows | 0.1% lows | Max fps |
|---|---|---|---|---|
| Vanilla | 409.9fps | 101.8fps | 53.3fps | 1148.0fps |
| Vulkan Mod* | 825fps | 133fps | 43fps** | 1342fps** |
| solvk | 1482.2fps | 185.1fps | 57.0fps | 2349.0fps |
| Sodium | 1565.9fps | 274.2fps | 133.9fps | 4347.8fps |
*VulkanMod crashes at a certian part during the benchmarking.
**these values are estimated, based on sight
Vanilla:

Vulkan Mod:

solvk:

Sodium:

Requirements:
- A GPU with Vulkan support
- Minecraft Java Edition 1.21.1.
- Fabric Loader and the required Fabric API version.
- Fabric API 0.116.17+1.21.1
- Fabric Loader 0.20.1
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