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Sol's Relic System (Crit System, Stats, and more.)

Minecraft's equipment into a full-blown RPG artifact system. Every weapon and armor piece that enters your inventory becomes a Relic — a piece of equipment with randomized stats, an XP-based leveling system, crit mechanics, set bonuses, and much more.

File Details

sols_relicsystem-1.16.5-1.0.1.jar - Major Bug Fixes (Dedicated Server Crash), Improvements

  • R
  • Mar 12, 2026
  • 256.94 KB
  • 28
  • 1.16.5
  • Forge

File Name

sols_relicsystem-1.16.5-1.0.1.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sols-relic-system-1478294:7749103")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

SolsRelicSystem v1.0.1

Critical Fix

  • Fixed dedicated server crash caused by incompatible modded armor material implementations.
  • Set bonus material checks now safely handle unsupported armor material methods instead of crashing.

ItemRarityMod Compatibility Overhaul

  • Improved rarity resolution to fully respect ItemRarityMod configured rarities, including fixed_rarity and display-resolved rarities.
  • Fixed cases where high rarities (for example Supreme) were incorrectly treated as lower tiers for upgrade limits.
  • Upgrade progression now correctly uses resolved rarity caps (for example Supreme upgrading to intended higher limits).

Systems Updated for Rarity Compatibility

  • Relic assignment and initialization.
  • XP level-up and preview calculations.
  • Anvil upgrade checks.
  • Dust reroll eligibility and execution.
  • Upgrade-again flow and max-level validation.

Result

  • SolsRelicSystem now aligns much more reliably with ItemRarityMod rarity behavior across core gameplay loops, including edge cases with config-driven rarities.