promotional bannermobile promotional banner

Sol's Party System (Ping, Track, Team, and more!)

A party mod that allows players to team up, track each other, and coordinate seamlessly. Whether you're exploring vast worlds, or just adventuring with friends, this mod keeps your party connected.

File Details

[Forge] 1.16.5 - v1.2: Invite Overhaul & RPG UI Refresh

  • R
  • May 14, 2026
  • 178.36 KB
  • 20
  • 1.16.5
  • Forge

File Name

solspartysystem-1.2.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sols-party-system-1448205:8086745")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Sol's Party System v1.2.0 - Invite Overhaul & RPG UI Refresh

Minecraft: 1.16.5
Mod Loader: Forge

Sol's Party System v1.2.0 focuses on improving the party invite experience, upgrading the Party GUI visuals, fixing HUD drag behavior, improving ping marker scaling, and adding better server-side control for party recruitment features.


Highlights

New RPG-Style Invite HUD Cards

Party invites now appear as visual HUD cards during gameplay.

When a player receives a party invite, a new invite card appears on the lower-right side of the screen. This makes invitations easier to notice without needing to constantly check chat.

This gives party invites a cleaner and more immersive RPG-style presentation.


Active Invites Screen Added

A new Active Invites option has been added to the Party Main screen.

This solves the multi-invite hassle where players may want to accept an earlier invite instead of only responding to the latest one.

Players can now view and manage multiple active invites more easily.


Multiple Simultaneous Invites Supported

The server invite system has been upgraded to support multiple active party invites at the same time.

Players are no longer limited to handling only the most recent invite. This improves party recruitment flow, especially on active servers with many players.


Improved Party Command Behavior

The basic invite response commands still work as expected:

/party accept
/party deny

These commands will continue to use the latest received invite for quick responses.


Party GUI Restyled

The Party GUI system has been visually refreshed with a stronger ornamental RPG style.

Updated GUI elements include:

  • Improved panel framing
  • Better visual depth
  • RPG-style accents
  • Restyled buttons
  • Cleaner scroll styling
  • More polished screen presentation

This makes the party interface feel more consistent with the RPG-inspired direction of the mod.


Invite All Confirmation Added

The Invite All button now opens a warning confirmation popup before sending invites.

The popup explains that this action will invite all non-party players currently on the server, helping prevent accidental mass invites.


Server Control for Invite All

Server owners can now control how the Invite All feature works.

New command:

/solsparty inviteall_feature <true/false>

Behavior:

  • If set to true, the Invite All feature is available normally.
  • If set to false, only OP players can use Invite All.
  • Non-OP players attempting to use Invite All will be rejected server-side with feedback.

This gives server owners better control over mass invite behavior.


New Party Recruitment Flow

The invite button in Party View now opens a new recruitment flow screen for party leaders.

Available options include:

  • Invite Players

    • Opens the existing invite player screen.
  • Player Requests

    • Shown only when the party is private.

This makes party recruitment more organized and easier to understand.


Ping Marker Size Normalized

Ping marker circle size is now normalized using the 2x GUI scale as the baseline.

This means ping marker circles should keep their intended visual size instead of becoming too large on higher GUI scales.

This improvement applies to both supported versions.


HUD Free-Drag Fix

Fixed dynamic preview-size clamping for both:

  • Party HUD
  • Self HUD

HUD movement should now feel much freer across all valid screen regions and should no longer feel incorrectly constrained by wrong preview bounds.


1.16.5 Port Improvements

The 1.16.5 version also received additional marker-related improvements to better match the intended 1.20.1 behavior.

Added and improved:

  • Marker visibility model
  • Marker sync handling
  • Marker visibility toggle packet
  • Marker settings toggle
  • In-world marker renderer
  • Cleaner 2D ping marker labels
  • Improved name and distance text behavior

This brings the 1.16.5 version closer to the 1.20.1 marker experience.


Summary

This update is focused on making the party system feel smoother, clearer, and more polished for both players and server owners.