File Details
1.16.5 - 1.1.3 : Multiplayer Damage Progress, Death Animation Fixes + more bug fixes
- R
- Mar 17, 2026
- 98.19 KB
- 27
- 1.16.5
- Forge
File Name
solsdmghpindicator-1.1.3.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
Sol's Damage Indicator v1.1.3
This update focuses on multiplayer reliability, boss fight clarity, and smoother death-summary behavior.
Major Fixes
- Fixed cases where boss damage progress could reset incorrectly during multi-player fights.
- Fixed edge cases where early contributors could miss final boss death animation eligibility.
- Fixed ranking instability in tie situations by making contributor sorting deterministic.
- Fixed stale boss tracking on client that could incorrectly hide normal entity health HUD.
- Fixed duplicate death summary triggers in rapid death/reset moments.
Damage Progress Improvements (Boss HUD)
- Improved real-time accuracy for cumulative damage tracking in 2+ player boss fights.
- Improved top-contributor display so your own entry appears reliably when outside top entries.
- Added safer packet handling to reduce multiplayer desync and display mismatch issues.
- Improved boss reset/heal handling so progress only clears when truly appropriate.
Death Animation Improvements
- Improved reliability of death summary delivery for valid contributors in longer encounters.
- Improved duplicate-packet protection so cinematic overlays do not retrigger incorrectly.
- Improved ranking normalization for cleaner and more consistent presentation.
Inactivity Timeout Behavior
- Timeout remains configurable (default: 5 minutes).
- Inactive players are removed from live boss damage progress after timeout.
- Contributors who dealt damage in the current boss life remain eligible for final death summary.

