1.21.1 - v1.0.1
Curse Maven Snippet
What's new
Sol's Block & Parry v1.0.1
New Features
- Added
shieldOnlyGuard, option in common config requiring a shield in either hand to use Guard or Perfect Block. - Added
disableBareHandGuard, option in common config requiring any held item to use Guard.shieldOnlyGuardtakes priority when both options are enabled. - Added separate first-person and third-person shield animation settings in the common config. These settings are server-controlled and apply to all players.
- Disabling the custom shield animations restores Minecraft's normal shield rendering. Weapon and bare-hand Guard animations are unaffected.
Combat Compatibility
Better Combat
- Fixed Better Combat weapon swings appearing while using Guard on 1.20.1 and 1.21.1.
- Guard now interrupts Better Combat attacks and conflicting combat animations.
- Interrupted animations and queued attacks are cleared when Guard takes priority, preventing them from resuming after Guard ends.
Epic Fight
- Fixed Guard and Perfect Block not properly working while using Epic Fight's combat mode.
- Guard, recovery, and combat penalty poses now remain visible instead of being overridden.
Spell Compatibility
Iron's Spells 'n Spellbooks
- Fixed spellcasting being possible while using Guard on 1.20.1 and 1.21.1.
- Active casts are now interrupted when the player starts guarding or enters a combat penalty state.
Ars Nouveau
- Fixed spellcasting being possible while using Guard on all supported versions.
- Blocked Ars Nouveau spells now discard their remaining effects instead of continuing after Guard or recovery ends.
Additional Restrictions
- Guard, Perfect Block recovery, Guard Break knockdown, and stagger now prevent spell actions, teleportation, other item use, and applicable damage from the player's own projectiles or summons.
Fixes & Improvements
- Fixed the Guard Break red screen border appearing as a repeating tiled grid on 1.20.1 and 1.21.1.
- Improved shield-related config descriptions and clarified how equipment restrictions, combat modes, animations, and stamina settings interact.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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