promotional bannermobile promotional banner

Sol's Block & Parry

A skill-based Guard and Perfect Block system with directional defense, weapon-specific animations, shields, stamina progression, Guard Breaks, and clear combat feedback.
Back to Files

1.16.5 - v1.0.1

File namesolsblockparry-1.16.5-1.0.1.jar
Uploader
solmochisolmochi
Uploaded
Oct 3, 2026
Downloads
8
Size
17.6 MB
Mod Loaders
Forge
File ID
9048654
Type
R
Release
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sols-block-parry-1690342:9048654")

Learn more about Curse Maven

What's new

Sol's Block & Parry v1.0.1

New Features

  • Added shieldOnlyGuard, option in common config requiring a shield in either hand to use Guard or Perfect Block.
  • Added disableBareHandGuard, option in common config requiring any held item to use Guard. shieldOnlyGuard takes priority when both options are enabled.
  • Added separate first-person and third-person shield animation settings in the common config. These settings are server-controlled and apply to all players.
  • Disabling the custom shield animations restores Minecraft's normal shield rendering. Weapon and bare-hand Guard animations are unaffected.

Combat Compatibility

Better Combat

  • Fixed Better Combat weapon swings appearing while using Guard on 1.20.1 and 1.21.1.
  • Guard now interrupts Better Combat attacks and conflicting combat animations.
  • Interrupted animations and queued attacks are cleared when Guard takes priority, preventing them from resuming after Guard ends.

Epic Fight

  • Fixed Guard and Perfect Block not properly working while using Epic Fight's combat mode.
  • Guard, recovery, and combat penalty poses now remain visible instead of being overridden.

Spell Compatibility

Iron's Spells 'n Spellbooks

  • Fixed spellcasting being possible while using Guard on 1.20.1 and 1.21.1.
  • Active casts are now interrupted when the player starts guarding or enters a combat penalty state.

Ars Nouveau

  • Fixed spellcasting being possible while using Guard on all supported versions.
  • Blocked Ars Nouveau spells now discard their remaining effects instead of continuing after Guard or recovery ends.

Additional Restrictions

  • Guard, Perfect Block recovery, Guard Break knockdown, and stagger now prevent spell actions, teleportation, other item use, and applicable damage from the player's own projectiles or summons.

Fixes & Improvements

  • Fixed the Guard Break red screen border appearing as a repeating tiled grid on 1.20.1 and 1.21.1.
  • Improved shield-related config descriptions and clarified how equipment restrictions, combat modes, animations, and stamina settings interact.

This mod has no additional files