Description

This addons is for Solo Leveling: Reawakening
SLS — Solo Leveling System
is an immersive interface addon made specifically for Solo Leveling: Reawakening (SLR).
SLS transforms the traditional Minecraft GUI experience into a fully holographic, world-space System interface inspired by Solo Leveling.
Instead of opening flat 2D screens, the System appears directly in the Minecraft world in front of the player.
SLR handles the gameplay and progression. SLS brings the System to life.
Requirements
| Requirement | Version / Note |
|---|---|
| Minecraft | 1.20.1 |
| Mod Loader | Forge |
| Java | Java 17 |
| Solo Leveling: Reawakening | Required |
| Oculus | Optional — Shader support |
Solo Leveling: Reawakening is required for SLS to work.
Main Features
- 3D Holographic System
- World-space interfaces
- Holographic radial navigation
- Multiple windows simultaneously
- Manual window positioning
- Individual window scaling
- Window locking
- Free-Look
- Direct holographic interaction
- Private client-side System
- SLR integration
- Shader compatibility
- System notifications
Holographic System

SLS completely changes how you interact with the System.
Instead of opening a normal Minecraft screen, the interface is rendered as a 3D hologram directly inside the world.
The System has its own position and orientation relative to your character.
This means it behaves like an actual holographic interface rather than something permanently attached to your screen.
You can summon the System, turn your camera away, move around and look back toward it.
The goal is to recreate the feeling of interacting with the System from Solo Leveling.
Your Personal System
Just like in Solo Leveling, your System belongs to you.
Only you can see it.
The holographic interface is rendered locally on your client.
If another player is standing next to you while you open the System, they will not see your menus.
If multiple players are using SLS:
- Player A only sees Player A's System
- Player B only sees Player B's System
- Player A cannot see Player B's holograms
- Player B cannot see Player A's holograms
The holographic windows are not entities or blocks spawned into the world.
Gameplay actions can still communicate with the server and interact with SLR's actual systems, while the visual interface remains completely personal.
Your System. Your interface. Invisible to everyone else.
System Radial

The System Radial is the central navigation interface of SLS.
Summoning it creates a holographic radial menu directly in front of the player.
From there, you can navigate between different categories and access supported SLR systems.
These include interfaces related to:
- Status
- Skills
- Inventory
- Equipment
- Quests
- Daily Quest
- Shop
- Rewards
- System Crafting
- Training
- Titles
- Party
- Job-related systems
- Demon King's Castle
- Vessel Selection
- And more
The radial is designed to become the central way of navigating through the System.
Holographic Windows
System interfaces can appear as independent 3D holographic windows.
Multiple windows can remain open simultaneously.
Instead of:
Open GUI → Use GUI → Close GUI → Open another GUI
SLS allows you to create your own holographic workspace:
Open System → Select interface → Position window → Open another interface → Organize your System
For example, you can keep your Status window in front of you while another System interface remains positioned beside it.
Window Customization
Holographic windows aren't permanently attached to one position.
Supported windows can be manually moved and organized around your character.
Available controls include:
- Manual 3D positioning
- Individual window scaling
- Window locking
- Multiple simultaneous windows
- Custom positioning
- Hide / Show controls
Once a window is positioned where you want it, you can lock it to prevent accidental movement.
This allows you to organize the System however you prefer.
Free-Look
One of the core features of SLS is Free-Look.
The System and your camera can operate independently.
For example:
- Look forward.
- Summon the System.
- The hologram appears in front of you.
- Turn your camera away.
- The System remains where it was summoned.
- Look back toward it whenever you want.
The System doesn't have to constantly follow your crosshair.
This makes it feel like a holographic interface that actually exists inside the Minecraft world.
Direct Interaction
The holographic System isn't just visual.
It is interactive.
You can directly interact with elements of the System while they exist in world space.
This includes:
- Holographic buttons
- Radial selections
- Window controls
- Scrollable interfaces
- Menu actions
SLS aims to preserve the functionality of traditional interfaces while completely changing the way they are presented and used.
Built Around SLR
SLS does not replace Solo Leveling: Reawakening's progression or gameplay systems.
SLR continues to handle the actual player data and game mechanics.
This includes:
- Player stats
- Skills
- Quests
- Progression
- Inventory-related systems
- Crafting systems
- Dungeon systems
- Player data
- Other SLR mechanics
SLS acts as a new visual and interaction layer on top of those systems.
| Solo Leveling: Reawakening | Solo Leveling System |
|---|---|
| Gameplay | Interface |
| Progression | Holographic presentation |
| Player Data | World-space visualization |
| Game Mechanics | Interaction layer |
SLR handles the gameplay.
SLS handles the System.
Shader Compatibility
SLS includes compatibility for Oculus shaders.
Rendering a holographic world-space interface with shaders is very different from rendering a traditional Minecraft GUI.
Shader packs can affect:
- Transparency
- Brightness
- Bloom
- Holographic colors
- Text readability
- World-space rendering
SLS includes dedicated rendering compatibility designed to keep the System functional with shaders enabled or disabled.
Shader packs can modify Minecraft's rendering pipeline in different ways. Compatibility with every shader pack cannot be guaranteed.
If you encounter a problem with a specific shader, please report it with the shader name and a screenshot or video.
Why SLS?
SLS isn't simply a visual reskin of SLR.
The goal is to change how interacting with the System feels.
Traditional Minecraft
Press Key
↓
Open 2D GUI
↓
Use Menu
↓
Close GUI
SLS
Summon System
↓
Hologram Appears
↓
Navigate Radial
↓
Open Holographic Windows
↓
Move & Organize Them
↓
Look Around Freely
↓
Interact With Your System
All while continuing to use Solo Leveling: Reawakening's gameplay systems underneath.
Multiplayer
SLS is designed to keep the System personal in multiplayer.
Your holographic interfaces are rendered only for you.
Other players won't see your System floating around your character.
This also means that a server with multiple SLS users won't become filled with other players' holographic interfaces.
Everyone experiences their own personal System.
Required Mod
Solo Leveling: Reawakening [SLR]
SLS requires Solo Leveling: Reawakening.
SLS is an addon and does not provide the underlying Solo Leveling gameplay systems by itself.
Solo Leveling: Reawakening can be downloaded from CurseForge.
Bugs & Support
SLS is still under active development.
If you encounter a bug, rendering issue, shader incompatibility or other problem, please report it.
Please include:
| Information | Example |
|---|---|
| SLS Version | 1.0.0 |
| SLR Version | Installed SLR version |
| Minecraft | 1.20.1 |
| Forge | Installed Forge version |
| Shader | Shader name / None |
| Screenshot / Video | If applicable |
| Logs | latest.log / crash report |
For visual issues, screenshots or videos are highly recommended.
Development
SLS will continue to evolve alongside Solo Leveling: Reawakening.
Future updates may include additional SLR interfaces, new interactions, visual improvements, compatibility improvements and other System features.
Feedback, suggestions and bug reports are welcome.
Disclaimer
SLS — Solo Leveling System is a fan-made addon for Solo Leveling: Reawakening.
SLS is not affiliated with or endorsed by the official creators, publishers or rights holders of Solo Leveling, Mojang Studios or Microsoft.





