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Solo Economy

Sell what you gather and buy what you need, at a market whose prices move with supply and demand.
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soloeconomy-0.4.1

File namesoloeconomy-0.4.1.jar
Uploader
LLSTEELOLLSTEELO
Uploaded
Oct 10, 2026
Downloads
52
Size
147.2 KB
Mod Loaders
NeoForge
File ID
9113705
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:solo-economy-1699097:9113705"

Learn more about Curse Maven

What's new

Solo Economy 0.4.1

Minecraft 1.21.1 · NeoForge (built on 21.1.209) · Java 21

Netherite gear

Netherite tools and armour can be traded now. The Smith deals in all nine pieces, plus the Netherite Upgrade template you need to make them.

A netherite sword is priced as what goes into it: the diamond sword, a netherite ingot, and the template the smithing table uses up. Like everything else, you have to find one yourself before you can buy it.

Fixes

  • Sugar could be mispriced with Create installed. With modRecipes on, the market could decide the cheapest way to make sugar was from honey bottles, price it at three times what sugar cane costs, and let you craft cane into sugar for a profit. The price search behind this is fixed, and it's fixed for every item that hands back a bottle or a bucket, not only sugar.
  • Recipes that use fluids are now left out when reading other mods' recipes. Fluids have no price, so a Create recipe that fills a bottle with honey used to price a honey bottle like an empty bottle. With openMarket on as well, that could leave sugar and glass bottles with no price at all.
  • With modRecipes on, an item a modded machine makes cheaply is now repriced even when the profit would only show up with no fee, so a Broker deal can't open a gap.

Create

Tested with Create 6.0.8 on both Minecraft versions now, with modRecipes and openMarket on: every priced item trades and no recipe can be crafted and sold at a profit.

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