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Solo Economy

Sell what you gather and buy what you need, at a market whose prices move with supply and demand.
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soloeconomy-0.3.2

File namesoloeconomy-0.3.2.jar
Uploader
LLSTEELOLLSTEELO
Uploaded
Sep 29, 2026
Downloads
10
Size
134.5 KB
Mod Loaders
NeoForge
File ID
9006334
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:solo-economy-1699097:9006334"

Learn more about Curse Maven

What's new

Solo Economy 0.3.2

Minecraft 1.21.1 · NeoForge (built on 21.1.209) · Java 21

Balance

Bulk selling now hits diminishing returns. Before, a farm dumping 1,000 logs a day earned over 8,000 emeralds a month, enough for an elytra every day. Now it earns about a quarter of that, and after the first week income settles at a few hundred emeralds a week. Selling a stack now and then pays almost the same as before.

  • Markets recover more slowly: about halfway back to normal in a week, down from a day.
  • Prices react more strongly to big sales, and can fall further: to 5% of normal, down from 20%.
  • Selling a stack of diamonds now moves their price about 30%, up from 15%.

Upgrading

Your config updates itself on first start. Settings still at the old defaults (recoveryPerDay, elasticity, minPriceMultiplier, marketDepth) move to the new ones. Anything you changed yourself is left alone.

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