soloeconomy-0.3.0
Curse Maven Snippet
What's new
Solo Economy 0.3.0
Minecraft 1.21.1 · NeoForge (built on 21.1.209) · Java 21
Added
- Inventory panel. Your inventory now sits beside the market. Hover an item to see what it sells for. Click it to find it across every merchant and select it, or shift-click to sell all of it. Items no merchant buys are greyed out.
- Discover items to buy them. The market only sells you what you've found yourself. Carry an item to a stall, or sell it there, and you can buy it from then on. Until then its row is greyed out and its buy price shows Locked. Selling is never locked. Turn this off with
requireDiscovery = false. - Price multiplier.
priceMultiplierinconfig/soloeconomy-server.tomlscales every default price. Set it to 3 and everything costs three times the emeralds, so emeralds from villagers and mining go a third as far. How fast prices move is unaffected. - Change prices in game. No datapack needed:
/soloeconomy price <item>shows an item's price and where it comes from./soloeconomy price <item> set <emeralds>gives it a new base price. Crafted items made from it follow automatically./soloeconomy price <item> resetputs it back.- Setting or resetting a price also resets that item's supply, so it trades at the new price right away.
- Changes apply immediately and are saved to
priceOverridesinconfig/soloeconomy-server.toml, which you can also edit by hand. - Setting prices needs cheats or operator permission. If a new price makes crafting-for-profit possible, the command warns you.
- Prices set this way are used exactly as written, ignoring the multiplier.
Upgrading
Discovery starts empty, so after updating you'll need to bring items to a stall before you can buy them again. Set requireDiscovery = false to keep the old behaviour.
This mod has no additional files

