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Solo Leveling: Reawakening [SLR]

Unofficial Manwha/Anime Solo Leveling Mod for Minecraft with gates, dungeons, weapons, classes and more!
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Solo Leveling: Reawakening 1.0.3.jar

File nameSLR1.0.3.jar
Uploader
EfkrdnzzEfkrdnzz
Uploaded
Jul 28, 2026
Downloads
2.9K
Size
39.6 MB
Mod Loaders
Forge
File ID
8530154
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:solo-craft-reawakening-1003429:8530154")

Learn more about Curse Maven

What's new

Medium Bugfix + Feature update. (1.0.3)

  • Boss Shadow cards now show level, current/next rank, numeric XP, and a progress bar
  • Igris and Tusk have CUSTOMIZE buttons opening a matching inventory GUI
  • Tusk accepts the Orb of Avarice for 2× attack damage
  • Igris accepts the Demon King’s Long Sword for hostile-only area lightning strikes
  • Lightning is visual-only; damage is server-applied after filtering owners, shadows, pets, teams, parties, guildmates, and other allies.
  • Equipment persists and is safely returned if the shadow roster is reset or trimmed.
  • Shadows retain level, XP, rank, name, and health progression after either the shadow or owner dies.
  • Fixed daily quest giving XP (queued reward leakage)
  • Becoming the Player no longer releases the prologue boss reward bundle.
  • Removed all Ahjin and White Tiger guild building worldgen files, templates, and the orphaned manual spawner. Guild membership systems remain intact. Deleted files remain recoverable through Git history.
  • Fixed Demon King’s Dagger’s wil typo and Two as One. Equipping two daggers now provides its Strength bonus.
  • Added extensible derived stat bonuses:
  • >>> Green (+N) beside the base stat.
  • >>>>>> Hover tooltip lists each source, such as +30 from Haste Buff effect.
  • >>>>>> Supports Haste, Physical Buff, Two as One, and future equipment/accessory providers.
  • >>>>>> emporary buffs no longer permanently modify base stats.
  • Fixed portal behavior:
  • >>> Regular procedural/datapack gates: no return portal until boss completion.
  • >>>>>> Procedural Red gates: portal visible immediately but locked until completion.
  • >>>>>> Dedicated legacy Red gates: no portal until boss completion.
  • >>>>>> Stale portals from older normal-gate runs are removed.
  • Shadow XP has been completely reworked.
  • Removed the old final-blow and hitbox-size formula.
  • >>> XP pool now uses target health, damage, armor, toughness, dungeon level, boss/elite status, and configured encounter XP.
  • >>> Each shadow receives XP proportional to its actual final post-mitigation damage.
  • >>> Player final blows no longer erase shadow contributions.
  • >>> A shadow dealing only the final 1 damage receives only a tiny share, not full XP.
  • >>> Overkill damage is capped, and healing cannot create extra total XP.
  • >>> Catch-up rates:
  • >>>>>> Levels 1–10: 2.5×
  • >>>>>> Levels 11–20: 1.75×
  • >>>>>> Levels 21–30: 1.25×
  • >>>>>> Level +31: normal rate

+ MORE

  • Balancement changes (made early game easier)
  • Fixed event bugs (Kang taeshik not dying after defeat etc.)

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