SLR1.3.3.jar
Curse Maven Snippet
What's new
SLR 1.3.3
Fixed
- Entering a dungeon no longer drops you through the floor. Gates placed you in an empty dimension while the dungeon was still being built, which killed S-rank entrants outright.
- Triggered entity animations play again. Every one of them was dead — Igris's spin, slam, stab and roar included.
- Killing Igris in the Job Change trial opens the knight gates, and says why when it cannot.
- The old daily-quest text no longer fires before the popup and stays on screen.
- Weapon tooltips no longer disappear when Legendary Tooltips is installed.
- Kaiselin awards XP.
- Fixed eight animations that asked for names their model does not define, including the Elder Beast's sprint, which was also unreachable.
- Joining a server running a different build of the mod now fails with a version mismatch instead of misreading packets.
Changed
- Much lighter on dedicated servers. Eight dungeon dimensions ran full terrain generation only to produce air; they are flat now. Dungeons also reuse a compact set of sites instead of scattering across thirty million blocks and never being reclaimed.
- Ordinary gate exits are open from the moment you walk in. You can look at what you found and leave. Red gates still seal until their boss is dead. Leaving early awards nothing and does not clear the gate.
- Movement matches vanilla at zero stats. Sprinting gave an unearned 1.3–1.4×, and step height overrode vanilla's for everyone, including other mods that set it.
- Fatigue accrues roughly half to a quarter as fast.
- The Goblin King awards half the XP it used to.
Notes
Existing worlds carry over. A dungeon you were inside when you updated stays where it was.
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