soldiersmod-1.0.0.jar
Curse Maven Snippet
What's new
Added: Healer Profession
- Added a new villager profession: Healer.
- Added a dedicated POI block for Healers, designed as a medical/first-aid workstation.
- Added Healer profession texture using the normal villager model.
- Added Healer trades focused on medical items, healing potions, regeneration potions, and support supplies.
- Added a new special item: Splash Curing Elixir.
- This item can instantly start curing zombie villagers when it hits them.
- Added as a high-level Healer trade.
- Uses a potion-like appearance with a special visual effect.
Added: Healer Behavior
- Healers can now support nearby allies.
- Healers look for injured villagers, players, and iron golems.
- When an injured ally is found, the Healer approaches and throws a healing splash potion near their feet.
- Healers can react to undead enemies by keeping distance and throwing healing potions offensively.
- High-level Healers can approach zombie villagers and throw Splash Curing Elixir to cure them.
Changed: Soldier Behavior
- Adjusted melee attack range and attack timing.
- Improved melee movement behavior so soldiers are less likely to keep walking forward even when already able to attack.
- Adjusted melee attack interval for smoother combat pacing.
- Removed unwanted transitions into vanilla raid/hide/pre-raid behavior from the custom soldier core behavior.
- Improved soldier rest behavior:
- Soldiers can now decide to rest based on current health.
- Very low health makes resting much more likely.
- Higher health only rarely triggers rest.
- Soldiers now wake up after fully recovering.
- Slowed down bed recovery speed to avoid overly fast healing.
Fixed / Improved
- Added missing texture support for zombie villager soldier variants.
- Improved Healer POI block model, texture, collision shape, and recipe.
- Adjusted Healer trade rates and trade level structure.
- Improved compatibility of the zombie villager curing feature by using a targeted accessor approach.
- Cleaned up experimental Healer hat/model work and separated unused assets from the active Healer implementation.
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