Solar’s Enchantments - Remastered
Solar’s Enchantments has been fully remastered and rebalanced, refining every enchantment for fairer everyday survival gameplay while keeping the chaos, power, and magic that made the mod unique!! :D
Enchantments
Aerial Grace (Boots) - Gain Slow Falling when falling from dangerous heights. Higher levels activate sooner.
Blast Miner (Pickaxe) - Mining blocks can trigger controlled explosions to help clear areas faster.
Cinderstep (Boots) - Leave a trail of fire while walking. Creates soul fire in Soul Sand Valleys.
Conduit’s Grace (Helmet) - In water or rain, gain Water Breathing, Night Vision, Dolphin’s Grace, and improved underwater mining speed.
Curse of Clumsiness (Boots) - Chance to take a small amount of damage when hitting the ground.
Curse of Diminishing (Armor) - Gradually lose hearts over time.
Curse of Draining (Armor) - Slowly drains your health.
Curse of Eternal Flame (Armor) - Permanently sets you on fire.
Curse of Frailty (Sword) - Swinging your sword has a chance to damage you.
Curse of Hunger (Armor) - Permanently gives Hunger I.
Curse of Reversal (Sword) - Attacking an entity has a chance to reflect the damage back onto you.
Curse of Silence (Armor) - Prevents potion effects from working.
Curse of the Anchor (Boots) - Prevents sprinting.
Curse of the Heartless (Armor) - Locks your health at half a heart.
Eclipse Mantle (Chestplate) - At night, gain Strength III and Night Vision. During the day, gain Weakness V and Blindness.
Equilibrium (Chestplate) - If you are exactly at 5 hearts, gain Strength I, Resistance II and Slowness I.
Fire Thorns (Armor) - Like Thorns, but burns attackers instead.
Floating Aspect (Sword) - Makes enemies float with Levitation. Higher levels make the effect stronger.
Fortitude (Armor) - Increases your maximum health. Higher levels grant even more hearts.
Fragile Strength (Armor) - Gain Strength when attacked, but lose health in return. Higher levels increase both the power and the cost.
Frigid Resilience (Armor) - In cold biomes, gain Water Breathing and Resistance.
Hollow Resistance (Armor) - Gain Resistance II, but suffer from Hunger II.
Invincibility (Armor) - Greatly reduces incoming damage, but damages your armour whenever you take damage. Higher levels are stronger, but cost more durability.
Last Light (Armor) - When below 3 hearts, gain Regeneration II and Resistance II for a short time.
Lifesteal (Sword) - Heal when damaging enemies. Higher levels heal more.
Lightning Aspect (Sword) - Chance to strike enemies with lightning on hit.
Lucky Hearts (Armor) - Rare chance to gain a huge temporary Health Boost and Regeneration when attacked.
Lunar Focus (Helmet) - If you have Night Vision, gain Speed I.
Moonlit Blessing (Helmet) - At night, with access to the sky, rarely passively restore health.
Overcharge (Boots) - When below 4 hearts, gain Speed. Higher levels give stronger Speed.
Poison Aspect (Sword) - Poisons enemies on hit. Higher levels apply stronger poison.
Rage (Armor) - When below 4 hearts, gain Strength, Speed, and Hunger. Higher levels increase both the buffs and the drawback.
Rain’s Embrace (Helmet) - While standing under the sky in rain, gain Regeneration I.
Range (Tool) - Increases tool reach. Higher levels increase reach further.
Reach (Sword) - Increases sword reach. Higher levels increase reach further.
Resisted (Shield) - Increases knockback and explosion knockback resistance while using a shield.
Rooted Stance (Boots) - While sneaking, gain regeneration, saturation, knockback resistance, and reduced jump strength. Higher levels change the strength of these effects.
Siphon (Sword) - A weaker but more stable version of Lifesteal. Higher levels restore more health.
Skybound (Chestplate) - Grants creative-style flight.
Smelting Touch (Pickaxe) - Automatically smelts mined blocks.
Speed Miner (Pickaxe) - Grants Haste while mining. Higher levels grant stronger Haste.
Springy Step (Boots) - Gain Jump Boost. Level II also grants Speed II.
Stride (Boots) - When attacked, rarely gain Speed II for 5 seconds to escape danger.
Sunlit Blessing (Helmet) - During the day, with access to the sky, rarely passively restore health.
Sunshine Mantle (Chestplate) - During the day, gain Strength III and Fire Resistance. At night, gain Weakness V and Blindness.
Unstable Aura (Armor) - When you regenerate health, nearby entities within a 10 block cube are highlighted.
Veinmaster (Pickaxe) - Mine connected veins of blocks more efficiently.
Vitality (Armor) - If you wake up at full health, gain Absorption IV.
Weakening Aspect (Sword) - Applies Weakness to enemies on hit. Higher levels apply stronger Weakness.
Wither Aspect (Sword) - Applies Wither to enemies on hit. Higher levels apply stronger Wither.