Solar's Enchantments: Remastered

Adds 50+ enchantments!

Solar’s Enchantments - Remastered

Solar’s Enchantments has been fully remastered and rebalanced, refining every enchantment for fairer everyday survival gameplay while keeping the chaos, power, and magic that made the mod unique!! :D

Enchantments

Aerial Grace (Boots) - Gain Slow Falling when falling from dangerous heights. Higher levels activate sooner.

Blast Miner (Pickaxe) - Mining blocks can trigger controlled explosions to help clear areas faster.

Cinderstep (Boots) - Leave a trail of fire while walking. Creates soul fire in Soul Sand Valleys.

Conduit’s Grace (Helmet) - In water or rain, gain Water Breathing, Night Vision, Dolphin’s Grace, and improved underwater mining speed.

Curse of Clumsiness (Boots) - Chance to take a small amount of damage when hitting the ground.

Curse of Diminishing (Armor) - Gradually lose hearts over time.

Curse of Draining (Armor) - Slowly drains your health.

Curse of Eternal Flame (Armor) - Permanently sets you on fire.

Curse of Frailty (Sword) - Swinging your sword has a chance to damage you.

Curse of Hunger (Armor) - Permanently gives Hunger I.

Curse of Reversal (Sword) - Attacking an entity has a chance to reflect the damage back onto you.

Curse of Silence (Armor) - Prevents potion effects from working.

Curse of the Anchor (Boots) - Prevents sprinting.

Curse of the Heartless (Armor) - Locks your health at half a heart.

Eclipse Mantle (Chestplate) - At night, gain Strength III and Night Vision. During the day, gain Weakness V and Blindness.

Equilibrium (Chestplate) - If you are exactly at 5 hearts, gain Strength I, Resistance II and Slowness I.

Fire Thorns (Armor) - Like Thorns, but burns attackers instead.

Floating Aspect (Sword) - Makes enemies float with Levitation. Higher levels make the effect stronger.

Fortitude (Armor) - Increases your maximum health. Higher levels grant even more hearts.

Fragile Strength (Armor) - Gain Strength when attacked, but lose health in return. Higher levels increase both the power and the cost.

Frigid Resilience (Armor) - In cold biomes, gain Water Breathing and Resistance.

Hollow Resistance (Armor) - Gain Resistance II, but suffer from Hunger II.

Invincibility (Armor) - Greatly reduces incoming damage, but damages your armour whenever you take damage. Higher levels are stronger, but cost more durability.

Last Light (Armor) - When below 3 hearts, gain Regeneration II and Resistance II for a short time.

Lifesteal (Sword) - Heal when damaging enemies. Higher levels heal more.

Lightning Aspect (Sword) - Chance to strike enemies with lightning on hit.

Lucky Hearts (Armor) - Rare chance to gain a huge temporary Health Boost and Regeneration when attacked.

Lunar Focus (Helmet) - If you have Night Vision, gain Speed I.

Moonlit Blessing (Helmet) - At night, with access to the sky, rarely passively restore health.

Overcharge (Boots) - When below 4 hearts, gain Speed. Higher levels give stronger Speed.

Poison Aspect (Sword) - Poisons enemies on hit. Higher levels apply stronger poison.

Rage (Armor) - When below 4 hearts, gain Strength, Speed, and Hunger. Higher levels increase both the buffs and the drawback.

Rain’s Embrace (Helmet) - While standing under the sky in rain, gain Regeneration I.

Range (Tool) - Increases tool reach. Higher levels increase reach further.

Reach (Sword) - Increases sword reach. Higher levels increase reach further.

Resisted (Shield) - Increases knockback and explosion knockback resistance while using a shield.

Rooted Stance (Boots) - While sneaking, gain regeneration, saturation, knockback resistance, and reduced jump strength. Higher levels change the strength of these effects.

Siphon (Sword) - A weaker but more stable version of Lifesteal. Higher levels restore more health.

Skybound (Chestplate) - Grants creative-style flight.

Smelting Touch (Pickaxe) - Automatically smelts mined blocks.

Speed Miner (Pickaxe) - Grants Haste while mining. Higher levels grant stronger Haste.

Springy Step (Boots) - Gain Jump Boost. Level II also grants Speed II.

Stride (Boots) - When attacked, rarely gain Speed II for 5 seconds to escape danger.

Sunlit Blessing (Helmet) - During the day, with access to the sky, rarely passively restore health.

Sunshine Mantle (Chestplate) - During the day, gain Strength III and Fire Resistance. At night, gain Weakness V and Blindness.

Unstable Aura (Armor) - When you regenerate health, nearby entities within a 10 block cube are highlighted.

Veinmaster (Pickaxe) - Mine connected veins of blocks more efficiently.

Vitality (Armor) - If you wake up at full health, gain Absorption IV.

Weakening Aspect (Sword) - Applies Weakness to enemies on hit. Higher levels apply stronger Weakness.

Wither Aspect (Sword) - Applies Wither to enemies on hit. Higher levels apply stronger Wither.

The Solar's Enchantments: Remastered Team

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