Socratic's Randores

24,923 Downloads Last Updated: Oct 12, 2017 Game Version: 1.11.2   +3


Randores 3 (for 1.16) is in development. No promises on if/when it will come out.



Warning: Randores 2+ is incompatible with Randores 1.x. Also, this page is not updated (yet) for Randores 2. For information about Randores 2, see the currently incomplete wiki. 




Randores is a mod that adds 16,777,216 ores to the game. Of these ores, 300 are randomly selected and added to each world. About 100 of these ores generate in each dimension.



Each ore produces some material, some of them have to be smelted, while others don't. Each material can be used to create a different set of items; the specific items each material can craft is random for each ore. Below is a list of all the items:

  • Torch
  • Brick
  • Armor
  • Pickaxe
  • Axe
  • Shovel
  • Hoe
  • Sword
  • Bow
  • Stick
  • Battleaxe (very high damage)
  • Sledgehammer (very high knockback)

Material Information:

Each material has different set of attributes and recipes. All recipes and attributes are listed in the "Material Tome." To craft a tome, simply combine a material and a book.



 You can "Empower" different tools by enchanting them with the "Empowered" enchantment. The enchantment, like mending, can only be found in treasure, and cannot be obtained in the enchantment table. Empowered tools apply potion effects to entities you hit with them. These potion effects are random for each material, and can be viewed in the Material Tome. Empowered armor is particularly powerful, as it applies good potion effects to the wearer and bad potion effects to attackers.


Plans for the Future:

Randores has been a fun "experiment," I've learned a lot about modding, and about minecraft. But all good things must come to an end. 1.12 will be the last updated for Randores v1. Version 2, on the other hand, is in the works! I'm am working on fully re-writing Randores, initially targeting minecraft 1.12 & Java 8. The plan is to use what I've learned about modding to greatly, greatly improve performance.  Instead of registering ~1200 items, I plan on registering just ~10. Furthermore, texture reloading should no longer be necessary. This version is, however, for the future. I make no promises about time frame, but I expect a playable version in ~month, and perhaps some releases within 2-3 months?


Features to be included in Randores 2:

  • Full customization for materials (literally every property randores generates will be editable)
  • No more weird texture loading - no more screen freezes, etc.
  • Significantly decreased number of items registered
  • Full control of material customization & material count  on the server side
  • Make-it-go-faster improvements
  • Minecraft 1.12 - compatible



  • 1.12
    • Bug fixes
    • Translation improvements
    • "Texture pack" support (see RandoresPainter)
      • Originally, I planned to release a Sortex Fanver extension for Randores, but, unfortunately, I lost all the data on my previous computer, so that whole pack has been lost.
    • Added abilities
    • Added sledgehammers and battle axes
    • Some performance improvements
  • 1.11
    • Translation fix
  • 1.10
    • Bug fixes
  • 1.9
    • Some more balancing tweaks
    • Added encased torches
    • Updated texture & model system, meaning great performance improvements
    • Removed texture caching - this may seem like a bad decision, but the new way of generating the textures is actually faster than loading them from disk...
    • Removed models from the .jar file, making it nice and small
    • Made Randores textures properly reload whenever minecraft reloads resources
    • Made craftinium forge upgradable (simply surround a forge with craftinium lumps)
    • Made crafting recipes work in normal crafting table - possible due the data system introduced in 1.4
    • Tried to add smelting recipes to normal furnace, failed miserably
    • Updated WAILA information, made forge show pretty progress bars in the tooltip
    • Made recipes show up in JEI
  •  1.8
    • Huge balancing fixes
    • Texture updates
    • Modules
  •  1.7
    • Added orecount config property
  • 1.6
    • Changed data handling
    • Code cleanup
  • 1.5
    • Added German translations by ACGamer
    • Bug fixes
  •  1.4
    • Some balancing
    • Added translations
    • Made harvest levels actually work
  • 1.3
    • Bug fixes
  • 1.2
    • Bug fixes
  • 1.1
    • Removed DarkOre
    • Changed names algoritm
    • Made efficiency an int
    • Made lore describe materials
    • Fixed bugs
    • Made hoes not behave like swords
  •  1.0
    • Initial version


Posts Quoted: