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Snom Simulator

A Super Power Training Simulator-inspired RPG: train Strength, Psychic, Endurance and Agility in themed zones, unlock   8 generated villages, and take on dungeons, raids and bosses with friends 
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snom simulator

File namesnomsimulator-0.62.1.jar
Uploader
SnomUwUSnomUwU
Uploaded
Oct 25, 2026
Downloads
6
Size
1.6 MB
Mod Loaders
NeoForge
File ID
9322047
Type
B
Beta
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:snom-simulator-1761541:9322047"

Learn more about Curse Maven

What's new

Snom Simulator 0.62.1

Everything new since 0.54.2. The server and every player need the same version. Your settings file updates itself once on the first start: values you changed by hand are kept, and the old file is saved next to it.

New: the Nether

  • Complete village 8's trial to open the Nether Portal in its park. It leads to the mod's own Nether: flat ground with all its biomes, no monsters, and Ashenhold, a square with a Merchant, a Mayor and a Ferryman. Die in the Nether and you respawn on the square.
  • Around it, the first circle: 12 Nether training decors (netherite block, giant ghast, giant hoglin, respawn anchor, floating warped forest, soul altar, lava sea, basalt deltas, ember rain), a Bastion Tower parkour, a Nether quartz mine, a twisting vine field and a bastion dungeon (piglin brutes, wither skeletons, blazes, magma cubes and a hoglin boss), with sim players, rivals and 6 Mayor quests. More circles are coming.
  • 3 new ranks (Ember, Magma, Soul) and 34 shop levels.

Raid relics

  • Beat a raid boss to win its relic, from level I (Normal) to V (Infernal). You keep the best level.
  • Wear up to 3 in the new Relics tab of the Raid Leader: Stone Titan for Strength gains, Pharaoh for coins, Ice King for Endurance gains, from ×3 (level I) to ×300 (level V). Relics are kept when you rank up.

Houses

  • Sleep in your house's bed at night to get Rest: training gains ×2 for 5 minutes, once per Minecraft day.
  • The rent follows the village: half the reward of a Normal dungeon of that village per day (50 coins in village 1).

Coins

  • Mines and fields are the main source of coins: 10 ores or crops are worth one Normal dungeon of their village (×1M from one village to the next).
  • Harvest tiers: harvest 10 times in 30 seconds to climb a tier, up to ×16 on the price. Slow down and it drops back.
  • A Mayor quest pays as much as 30 ores of its village, the trial 150.
  • Dungeons pay ×1 (Normal) to ×3 (Infernal): harder difficulties give better gear instead. Selling gear to the Merchant pays less.
  • The Enchanter's coin branch now boosts what the Miner and the Farmer pay.

Progression

  • Ranking up resets your stats and your shop upgrades. You keep your coins, your gear, your relics and both skill trees (the Enchanter's tree is now kept too).
  • A message tells you when you can rank up, and the HUD shows your power next to the next rank's.
  • Shop: cheaper first levels (50, 700, 10K, 50K).
  • Strength: 5 per hit instead of 1.
  • Zones: ×16 from one zone to the next (×12 in the first one).
  • Endurance zones hurt less (4% of your HP per second at the requirement). A zone that would kill you in under 10 seconds gives nothing.
  • Gear: rarity ×1.5 per dungeon level (a legendary piece is ×3 in village 1, ×51 in village 8).
  • Dungeon monsters: ×1.3 per village instead of ×2.
  • Mines and fields: below the village's level, each missing tier of Strength (mine) or Agility (field) makes harvesting 3 times slower, except in village 1. If a block is too hard, a message tells you how long it would take.
  • Sim players each have their own level and only follow you into dungeons if their power is not above yours.

Villages and worlds

  • In a new world, each village is built on the flattest spot around and flattened first, then everything is built on top: no more floating houses, cushions or courses.
  • Strength decors: you can hit the whole decor, at any height.
  • Fixed kelp and flowing water in savanna villages, and a course built over a pond.
  • After updating, /snom village upgrade <number> brings an older village up to date.

Servers

  • Fixed a crash when a player joined a dedicated server running e4mc.

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