Description
Snom Simulator
Train four superpowers to absurd numbers, unlock eight villages, and take on dungeons, raids and bosses with your friends. Inspired by the Roblox game Super Power Training Simulator, rebuilt as a full Minecraft adventure.
Train four superpowers
- Strength: punch giant decors (boulders, crystals, iron golems, meteorites…).
- Psychic: meditate on cushions in mystical places. Reach 100K Psychic to fly, and fire a psychic beam (right-click with an empty hand).
- Endurance: stand in dangerous zones (iceberg, fire bowl, tornado, acid pools, thunderstorm, black hole…). The damage depends on your Endurance.
- Agility: sprint and jump, and climb parkour towers and courses with ladders, vines, slime and ice. Checkpoints at 25%, 50% and 75%.
Numbers keep growing: K, M, B, T… all the way to 1e306.
Eight villages
- Each village gets a training park: 3 zones per stat, each one 100 times harder than the last, each with its own decor.
- Finish the Mayor's quests to unlock the next village. The Ferryman takes you back to any village you have visited.
- Borrow a pickaxe from the Miner and a hoe from the Farmer, harvest ores and crops (and rare golden ones), and sell them for coins.
- Rent a house: its bed becomes your respawn point.
Progression
- Merchant: 30 upgrade levels per stat, a skill tree with 8 branches, and 22 ranks (Wood to Big Bang). Ranking up resets your stats but multiplies all your gains.
- Enchanter: random bonuses on your gear, and a skill tree paid with Psychic.
Dungeons
- One dungeon per village: 3 to 5 rooms stacked on top of each other, traps, then a boss.
- 5 difficulties (Normal to Infernal), chosen with the Guardian.
- Gear drops in 6 rarities (Common to Secret): helmet, chestplate, leggings and boots, each boosting the gains of one stat. Sell spare pieces to the Merchant.
Raids
- Enter the Raid Portal in village 3. Inside, everyone has the same HP and damage: skill matters, not stats.
- 4 rooms with a mini-boss each, then the boss. The team shares 5 lives.
- Earn raid coins to buy raid swords, axes, bows, armor and upgrades.
- Bosses so far: Stone Titan, Pharaoh and Ice King. More are coming.
Living villages
- Sim players train in the parks, give tips, missions and daily gifts, and can follow you into dungeons.
- From village 2 on, rivals roam the combat zones and attack anyone who walks in. Players can only fight each other in those zones.
Good to know
- No crafting: gear comes from dungeons, and tools are lent by the villagers.
- No hunger and no natural monster spawns (both can be changed in the config).
- Available in English and French.
Getting started
- Install the mod with NeoForge 26.3.0.90 or newer, for Minecraft 26.3.
- In a world with cheats on (or as an operator on a server), go to a nice spot and type
/snom village generate 1 auto <name>Village 1 is built around you, and the world spawn moves there. Styles:auto,plains,desert,savanna,taiga,snowy. - Go a few hundred blocks away and do the same for villages 2 to 8 (
/snom village generate 2 auto <name>…). Players unlock them through the Mayor's quests. - Useful commands:
/snom stats,/snom quests,/snom rank. After updating the mod,/snom village upgrade <number>brings an existing village up to date.
Multiplayer
- Works on dedicated servers. Every player needs the mod.
- The server's settings are sent to every player who joins (
config/snomsimulator-synced.toml).
Custom skins
The mod ships with no custom skins: villagers, sim players and training mannequins wear Minecraft's default skins (Steve, Alex, Noor…). To use your own, put 64×64 PNG skins in config/snomsimulator/skins/ on the server, or in your game folder in singleplayer. A README.txt in that folder explains the file names (miner.png, mayor.png… for each villager; any other name goes to the sim players). The server sends the skins to every player, so nobody else has to install anything.






