bug fix and rebalancing
Curse Maven Snippet
What's new
0.56.0 – Coins come from mines and fields
- Dungeons: coins now go from x1 (Normal) to x3 (Infernal) instead of x1 to x625. Harder difficulties are for better
gear.
- Enchanter tree: the coin branch now boosts what the Miner and the Farmer pay (x1.5 to x10) instead of dungeon coins.
- Mayor quests, sim player missions and gifts, rivals and gear sales pay 10 times less.
- Existing config files are updated automatically (values you changed yourself are kept).
0.55.0 – Balance update
- Ranking up now also resets your shop upgrades and your Enchanter tree. You keep your coins, your gear, the
Merchant's tree, your house and your villages.
- Sim players: the 4 friendly sims of each village have 4 different levels. You can only take one along if your power
(the total of your 4 stats) is at least theirs. In dungeons they hit with their own Strength.
- Mines and fields: sell prices now grow x1M per village, like dungeons (10 ores or crops = one Normal dungeon of that
village). Harvest 10 times in 30 seconds to climb a harvest tier (up to x16 the price); slow down and you drop back.
Your tier is shown on screen.
- The old resource sell prices in the config are replaced by the new ones.
Also since 0.54.2:
- New villages are built on the flattest spot nearby.
- Strength decors can be hit everywhere, and climbing on them keeps you in the zone.
- Fixed a dedicated-server crash with e4mc when a player joins.
This mod has no additional files

