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Snom Simulator

A Super Power Training Simulator-inspired RPG: train Strength, Psychic, Endurance and Agility in themed zones, unlock   8 generated villages, and take on dungeons, raids and bosses with friends 
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bug fix and rebalancing

File namesnomsimulator-0.56.0.jar
Uploader
SnomUwUSnomUwU
Uploaded
Oct 24, 2026
Downloads
6
Size
1.4 MB
Mod Loaders
NeoForge
File ID
9309688
Type
B
Beta
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:snom-simulator-1761541:9309688"

Learn more about Curse Maven

What's new

0.56.0 – Coins come from mines and fields
  - Dungeons: coins now go from x1 (Normal) to x3 (Infernal) instead of x1 to x625. Harder difficulties are for better
  gear.
  - Enchanter tree: the coin branch now boosts what the Miner and the Farmer pay (x1.5 to x10) instead of dungeon coins.
  - Mayor quests, sim player missions and gifts, rivals and gear sales pay 10 times less.
  - Existing config files are updated automatically (values you changed yourself are kept).

  0.55.0 – Balance update
  - Ranking up now also resets your shop upgrades and your Enchanter tree. You keep your coins, your gear, the
  Merchant's tree, your house and your villages.
  - Sim players: the 4 friendly sims of each village have 4 different levels. You can only take one along if your power
  (the total of your 4 stats) is at least theirs. In dungeons they hit with their own Strength.
  - Mines and fields: sell prices now grow x1M per village, like dungeons (10 ores or crops = one Normal dungeon of that
  village). Harvest 10 times in 30 seconds to climb a harvest tier (up to x16 the price); slow down and you drop back.
  Your tier is shown on screen.
  - The old resource sell prices in the config are replaced by the new ones.

  Also since 0.54.2:
  - New villages are built on the flattest spot nearby.
  - Strength decors can be hit everywhere, and climbing on them keeps you in the zone.
  - Fixed a dedicated-server crash with e4mc when a player joins.

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