Jodkas Smooth Terrain

Rounded natural terrain with original pixel textures, biome colours, configurable trees, snow and shores, and optional Sodium support. No Cubes in Minecraft!
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smoothterrain-26.3-2.0.0.jar

File namesmoothterrain-26.3-2.0.0.jar
Uploader
JoDka22JoDka22
Uploaded
Oct 16, 2026
Downloads
8
Size
167.9 KB
Mod Loaders
Fabric
File ID
9208089
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:smoothterrain-1742755:9208089"

Learn more about Curse Maven

What's new

Smooth Terrain 2.0.0

Changes since 1.0.3 for Minecraft 26.3 / Fabric.

Rounded movement and collisions

  • Improved experimental uphill traversal, step selection and downhill contact while retaining Minecraft's normal jumping, gravity, falling and legal step height.
  • Fixed jump-building beneath the player being blocked at high rounding. Placement checks now consider the prospective rounded collision geometry while preserving normal placement restrictions and obstruction by other entities.
  • Fixed phantom collision columns above narrow pillars when collision rays only touched a shared mesh ridge.
  • Fixed collision coverage at steep surfaces, re-entrant corners, narrow passages and thin mixed-material walls.
  • Fixed stale neighbouring collision shapes after material-only block changes and chunk refreshes.
  • Safe Movement remains enabled by default. Experimental rounded movement is opt-in; player hitboxes and legal step height have not been increased.

Terrain and rendering

  • Improved rounding around caves, ridges and narrow openings with directional clearance protection.
  • Fixed exposed dirt triangles on upward-facing snow-covered slopes and snow discontinuities at vertical chunk-section boundaries.
  • Improved material-boundary consistency while retaining Minecraft's pixel textures and biome colours.
  • Retained configurable leaf/log rounding, Better Grass-style sides, vegetation offsets, blacklists and connected water/ice shorelines.

Reliability and performance

  • Hardened mesh-resource ownership and exception cleanup, configuration snapshots and cache invalidation.
  • Retained bounded collision caches and earlier terrain-baking/allocation optimizations.
  • Added a bounded placement-preview cache so repeated attempts do not continuously rebuild unchanged geometry.
  • Expanded geometry, movement, placement-safety and deterministic fuzz regression checks. Local performance measurements cover specific workloads; this is not a promise of higher FPS, particularly with shaders.

Compatibility and limits

  • Fabric 26.3, Java 25+, Fabric Loader 0.19.5+. Optional Sodium, Iris and Mod Menu integrations remain supported; install those mods separately.
  • Vanilla and Sodium/Iris/Mellow scenarios were checked during development. The author has also playtested additional shader, Sodium and mod combinations; universal compatibility is not guaranteed.
  • Final jump-building checks passed at 0/25/50/80/100% rounding and in Safe Movement. Experimental movement remains a setting to choose deliberately.
  • Dedicated and remote multiplayer were not tested in the final audit. Existing remote-server opt-in restrictions remain in place.
  • Some steep obstacles require a normal jump. Short automated runs do not establish long-term memory-leak freedom or replace human playtesting.

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