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Smithing Progression

Expand Minecraft’s smithing progression with craftable Tiered templates, whetstones, material processing, and new Smithing Table upgrades.
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Smithing-Progression-1.21.92+26-universal.jar

File nameSmithing-Progression-1.21.92+26-universal.jar
Uploader
ADIO501ADIO501
Uploaded
Oct 14, 2026
Downloads
11
Size
31.0 MB
Mod Loaders
Fabric
File ID
9183021
Type
R
Release
Supported game versions
  • 26.3
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:smithing-progression-1712045:9183021"

Learn more about Curse Maven

What's new

Configuration and Mod Menu

  • Added separate client and server configuration files, covering repairs, progression, equipment, healing, survival mechanics, mobs, stations, lanterns and more.

  • Added an optional Mod Menu configuration screen with search, categories, editable values, reset and save controls.

  • Configuration now includes 204 controls: 14 client preferences and 190 server gameplay settings.

  • Server settings control multiplayer gameplay and synchronize to connected clients.

  • Mod Menu saves apply during the current singleplayer session when the world resumes.

  • Singleplayer file edits reload when the world is reopened. Dedicated servers require a restart after file edits.

  • Added validation and safe defaults for missing or invalid settings.

  • No animation configuration options were added.

Hammer progression

  • Added hammer progression in this order: Copper → Iron → Gold → Diamond → Netherite → Echo.

  • The first Copper Hammer uses five Copper Ingots and two sticks:

    Copper  Copper  Copper
    Copper  Stick   Copper
    Empty   Stick   Empty
  • Higher-tier hammers require the previous hammer, the destination hammer template and its matching upgrade core at the Smithing Table.

  • Added fired and unfired hammer templates. Template crafting uses a clay template at top center, three tier materials across the middle and two materials in the bottom corners.

  • Added Hammer Time for crafting the first Copper Hammer, plus advancements for later upgrades.

  • Added a configurable hammer tier lock. Higher-tier hammers obtained from other players remain restricted until their tier is unlocked.

  • Grouped all six hammers together in tier order in JEI and the creative inventory.

  • Adjusted dropped hammer models to half their original scale. Held and repair poses remain unchanged.

Lantern and pickaxe progression

  • Added the Stone Lantern, its template, model, recipe and advancement between Flint and Copper.

  • Stone Lanterns upgrade from Flint Lanterns at the Primitive Smithing Table.

  • Updated lantern detection ranges and cumulative ore limits:

    Tier Detection radius Highest ore group
    Flint 3 blocks Basic ores; excludes copper
    Stone 4 blocks Copper
    Copper 5 blocks Iron
    Iron 6 blocks Gold, lapis, redstone and emerald
    Gold 7 blocks Diamond
    Diamond 8 blocks Ancient debris
    Netherite 9 blocks Ancient debris
    Echo 10 blocks All recognized ores
  • Each tier includes eligible ores from the tiers below it.

  • Updated pickaxe mining limits to follow the same progression.

  • Added configurable per-tier ore limits.

  • Existing custom lantern ranges are preserved when updating.

Compass improvements

  • Updated all four compass rims with consistent silver, gold, cyan and dark-purple designs.

  • Unbound compass needles now rest pointing straight up.

  • Bound compass needles retain their animated movement.

Fiber drops

  • Expanded fiber drops to all native leaf types and supported mature crops and plants.

  • Added fiber chances when leaves naturally decay.

  • Added fiber chances from successful mature right-click harvesting, including sweet berries and glow berries.

  • Compatible harvesting interactions must produce drops and remove or reset the mature plant.

  • Added safeguards against repeated-click farming, immature crops, self-returning plant loops, Creative harvesting, shears and Silk Touch.

  • Does not add a new right-click harvesting interaction to vanilla crops that lack one.

Hunger and healing

  • Added a configurable slow passive hunger drain.

  • By default, every 2 real-life minutes of active gameplay removes one saturation point, or one food point—half a drumstick—when saturation is empty.

  • Normal hunger from activity remains active. Creative, Spectator and Peaceful are exempt from passive drain.

  • Added mint-colored healing preview hearts and a recoverable-heart value for the mod’s healing items.

  • Healing previews use configured healing amounts and are capped at missing health.

  • Added a treatment progress bar below the crosshair, showing remaining time and the patient’s name when healing another player.

  • Added separate visibility settings for the healing preview and treatment bar.

Workshops and exploration loot

  • Added a 2% bonus enchanted-book chance per chest to existing shelters/ruined workshops and the new workshop variants.

  • Workshop books use the normal random-loot enchantment pool, including the mod’s 17 shield enchantments.

  • Added Overworld cave workshops with Copper and Iron equipment, supplies, templates and whetstones.

  • Added Nether workshops with Gold equipment and related supplies.

  • Added End workshops with mostly Diamond equipment and rarer Netherite equipment. Their equipment roll is 80% Diamond and 20% Netherite.

  • Each new workshop chest includes one equipment roll alongside supplies and the optional enchanted book.

  • Echo materials, Echo templates and boss upgrade cores remain excluded from the new workshop loot.

  • New workshops generate in newly generated terrain. Already opened chests are not refilled.

Shields and combat

  • Added main-hand attacks while blocking with an offhand shield.

  • Hold right-click to block, then press left-click to attack while keeping the shield raised.

  • Attacks while blocking use twice the weapon’s normal recovery time by default.

  • Recovery scales with the weapon’s attack speed, preserving differences between swords, axes and modified weapons.

  • Early attacks retain normal reduced-charge damage.

  • Added server settings to enable or disable attacking while blocking and adjust the recovery multiplier.

  • Existing shield-disable and shield-bash cooldowns remain unchanged.

This mod has no additional files