SLHS-1.0.11.jar
Curse Maven Snippet
What's new
SLHS — Fame & Critical Fixes Update
This update focuses on the most important gameplay improvements and community-reported issues.
⭐ Player Fame
Players now earn Fame from Gate clears.
Solo clears reward significantly more Fame than Party clears.
Example:
D-Rank Party Clear → +1 Fame
D-Rank Solo Clear → +3 Fame
A Solo clear only counts if the player actually completes the Gate alone.
SLHS now also tracks:
- Solo Gate Clears.
- Party Gate Clears.
- Highest Solo Gate Rank.
- Fame earned from Gates.
🌍 More Gates Available for Players
NPC Guilds now take far fewer Gates.
- Fewer automatic NPC raids.
- NPC Guilds only use a limited portion of loaded Gates.
- Several Gates are kept available for real players.
- Gates close to players receive additional protection from NPC Guild claims.
This should make it much easier for new players to actually find and enter Gates.
🔮 Player-Created Gate Protection
Gates created using a Sigil are now temporarily protected for their creator.
NPC Guilds can no longer instantly steal a Gate immediately after the player creates it.
💰 Hunter Market Exploit Fix
Fixed the infinite money exploit where cheap equipment could be bought and immediately resold for tens of thousands of Gold.
Market resale values are now much more controlled.
📋 Ranker Contract Fixes
Raid Contracts no longer give rewards simply for pressing Accept.
Players must now actually complete the required Gate before receiving the reward.
Contracts also become active instead of being repeatedly claimable.
🚨 Emergency Request Fixes
Emergency Requests can no longer be spammed for repeated rewards.
Rewards are now tied to actual participation and mission completion.
📖 SLHS Tutorial
Added a new in-game tutorial system covering the main SLHS mechanics.
The tutorial includes:
- Hunters.
- Guilds.
- Guild Teams.
- Gates & Raid Parties.
- Alliance Mode.
- Contracts.
- Guild Economy.
- Headquarters.
It also uses the player's actual configured keybinds and includes gameplay examples.
🌊 Hunter Spawn Fix
Random ambient Hunters now avoid spawning in water, oceans, lava or invalid locations.
If no safe land position can be found, the spawn is delayed instead.
This mod has no additional files

