SLHS-1.0.10.jar
Curse Maven Snippet
What's new
SLHS v1.0.10 — Multiplayer, Guild Career & Alliance Update
This is one of the biggest SLHS updates so far.
It expands guilds into a true multiplayer system and adds new career, team, recruitment, alliance, combat and reputation features.
Multiplayer Guilds
- Multiple real players can now join the same guild.
- NPC guilds can contain multiple real players.
- Guild membership persists while players are offline.
- Guild finances are shared through the guild treasury.
- Guild management now works properly with multiple players.
Guild Roles
Guild members can progress through:
Recruit → Member → Senior Hunter → Elite Hunter → Officer → Vice Guild Master → Guild Master
Added support for:
- Invitations.
- Applications.
- Leaving or being kicked from a guild.
- Promotions and demotions.
- Guild Master transfer.
- Role-based permissions.
Guild Teams
Guild Teams now support both real players and NPC Hunters.
- Players can be assigned to teams.
- Players appear directly inside Team rosters.
- Rankers can browse all Guild Teams.
- Offline players remain assigned to their Team and are marked as ABSENT.
- Reconnecting makes them available again.
- Guild Masters keep control over Team composition.
- Rankers can request a transfer to another Team.
- NPC Guild Masters can accept or reject Team transfer requests.
Dynamic Team Scaling
Larger guilds can now automatically have more Teams.
This prevents overcrowded Teams and improves organization in large guilds.
Multiplayer Raid Parties
A new Raid Party system has been added.
Players can now raid together with:
- Other real players.
- NPC Hunters.
Raid Parties support:
- Party Leader.
- Ready Check.
- Player invitations.
- Public, Guild Only and Invite Only modes.
- Raid Finder integration.
- Gate coordinates and distance.
- Reconnection during raids.
- Leadership transfer if needed.
Players in the same Raid Party join the same Dungeon Expansion instance.
Recruitment & Contracts
Recruitment has been heavily expanded.
Free Agents
Guild Masters can negotiate:
- Salary.
- Signing bonus.
- Proposed grade.
Hunters from Other Guilds
Transfers now include:
- Transfer fee negotiation with the current guild.
- Separate contract negotiation with the Hunter.
- Salary.
- Signing bonus.
- Proposed grade.
Hunters can compare several offers before choosing which guild to join.
Hunter Decision System
Hunters no longer automatically accept the first offer they receive.
They may enter:
THINKING
Their decision can depend on:
- Salary.
- Signing bonus.
- Guild reputation.
- Prestige.
- Financial stability.
- Proposed grade.
- Career opportunities.
- Loyalty.
- Seniority.
- Competing offers.
- Previous interactions with the player.
Guild Career System
Players and Hunters can now build a real career inside their guild.
Career progression can depend on:
- Seniority.
- Activity.
- Raids.
- Performance.
- Loyalty.
- Reputation.
- Contribution to the guild.
Promotions can provide:
- Higher salary.
- More responsibilities.
- More guild permissions.
Guild Succession
Important players inside NPC guilds may eventually receive an offer to become Guild Master.
The player can accept or decline freely.
Hunter Departures & Retirement
Hunters can now consider leaving their guild because of:
- Poor salary.
- Lack of promotion.
- Low activity.
- Financial problems.
- Poor relations.
- Better opportunities.
- Retirement.
Guild leadership can try to retain them with:
- Better salary.
- Promotion.
- Retention bonus.
Some Hunters can permanently become:
RETIRED
Alliance & Combat
Alliance Mode
A new configurable Alliance Mode has been added.
Default key:
G
While active:
Right Click Hunter → Add / Remove Temporary Ally
Automatic alliances also work for:
- Same guild.
- Same Raid Party.
- Relevant raid situations.
Hunter Relationship Colors
Hunter nameplates now show your personal relationship with them:
- 🟢 Green = Ally.
- 🔴 Red = Hostile.
- ⚪ White = Neutral.
Different players can therefore see the same Hunter differently.
Friendly Fire Protection
Accidental attacks against allies are now better protected.
- Healing and support still work.
- AOE attacks do not instantly start combat.
- Sweep attacks do not spam combat confirmations.
- Stray projectiles are handled more safely.
Intentional Combat
Players can still intentionally attack any Hunter, including allies.
SLHS now distinguishes between accidental damage and intentional aggression.
Repeated intentional attacks may trigger a private confirmation:
[YES] [NO]
Self-Defense
If a Hunter attacks first:
- The player can defend themselves immediately.
- No confirmation is required.
Shadows & Summons
Shadows and summons now follow the player's combat state.
They can attack confirmed hostile Hunters and stop fighting when combat ends.
Combat Disengagement
If the player stops attacking a Hunter for around 30 seconds:
- Hostility is removed.
- Combat ends.
- Shadows stop attacking.
Incidents, Witnesses & Reputation
Player actions against Hunters can now create incidents.
The system now distinguishes between:
- Personal relationships.
- Public reputation.
- Witnessed events.
- Self-defense.
- Intentional aggression.
Witness System
Nearby Hunters can witness serious incidents.
Reports are not instantly known by everyone.
Some incidents may only become public after a short delay.
Personal Relationships
Hunters can remember previous interactions with the player.
A Hunter may personally distrust a player even if their public reputation is still good.
These relationships can affect future recruitment and interactions.
Dungeon Expansion Fixes
Improved Dungeon Expansion compatibility.
- Fixed several Gate entry issues.
- Improved handling of occupied Gates.
- Improved multiplayer raid instances.
- Players in the same Raid Party are now kept in the same dungeon instance.
- Fixed cases where Gates could become unusable after a raid.
- Improved cleanup of completed or broken Gate instances.
Controls
SLHS now has its own dedicated controls category:
SLHS — Hunter Controls
Current controls include:
H— Open Hunter Tablet.G— Toggle Alliance Mode.
UI & Translation
- Added missing French translations.
- Improved Guild, Team, Career and Emergency interfaces.
- Fixed clipped or incomplete text.
- Improved long-text display.
- Improved multiplayer Team displays.
- Fixed several UI inconsistencies.
Bug Fixes
- Fixed Alliance Mode toggling twice from a single click.
- Fixed players not appearing correctly inside Guild Teams.
- Fixed Rankers being unable to browse other Teams.
- Fixed Team member count inconsistencies.
- Fixed oversized Teams.
- Fixed player Team status after disconnecting and reconnecting.
- Fixed several Guild Team synchronization issues.
- Fixed several French UI text issues.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

