SLR: Forgeworks

An addon for Solo Leveling: Reawakening [SLR]. Adds monster material drops and processing for them in various workstations.
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slrforge-0.7.1.jar

File nameslrforge-0.7.1.jar
Uploader
MikaHaMikaHa
Uploaded
Oct 16, 2026
Downloads
37
Size
1.6 MB
Mod Loaders
NeoForge
File ID
9209160
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:slr-forgeworks-1673957:9209160"

Learn more about Curse Maven

What's new

Changelog

0.7.1

New: gem weapons

Gem shards are no longer cut into crystal alloy blades. The Gem Cutting Station now cuts them into gem blades, which assemble into gem daggers and swords at every rank, E to S. Each has its own 3D model: a long faceted crystal blade rising from a crown of four crystals set in an alloy collar, with a three-point crystal pommel.

Trait: Bleed. A fully charged hit may open a wound that deals part of your attack damage every second.

Rank Chance Damage per second Duration
E 15% 15% of attack damage 4 s
D 22% 20% 5 s
C 29% 25% 6 s
B 36% 30% 6 s
A 43% 35% 7 s
S 50% 40% 8 s
  • Attack damage includes SoloCraft Strength, so the bleed grows with it.
  • Only fully charged swings can bleed, and only the target you hit, not sweep victims.
  • Further bleeds add time, up to twice one application.
  • Bleed damage ignores armour and shields; Protection and Resistance still reduce it.
  • A weaker bleed from another player is ignored, so a bleed cannot be kill-stolen, and a mob that bleeds out is your kill.
  • Gem weapons deal 5% less damage than crystal alloy; the bleed more than makes up for it.

New: carapace armour

A full set at every rank, helmet, chestplate, leggings and boots, with its own 3D models: angular chitin plates, a crested helmet with a visor slit and mandibles, broad pauldrons with spikes, and a scythe blade along each forearm. Carapace plating is cut from carapace at the Bonecutting Station and lined with armour lining at the Mana Anvil, as crystal alloy armour is.

Trait: Hardened.

  • Armour and durability match crystal alloy's.
  • Toughness is about half as much again: per piece 2, 3, 4.5, 7, 9 and 12 from E to S.
  • A full set makes you immune to knockback, and slows you by 10%. Each piece carries its share by material cost:
Piece Knockback resistance Movement speed
Chestplate 34% -3.5%
Leggings 30% -3%
Helmet 20% -2%
Boots 16% -1.5%
  • Repaired with carapace.

Armour caps lifted

Vanilla stops counting armour at 30 points and toughness at 20, and its damage formula stops at 80% reduction. Those limits are gone:

  • Armour and toughness count in full, up to 1024.
  • Past vanilla's limit, each extra point of armour still cuts damage, on a soft cap that keeps rising and never reaches 100%: about 88% at 33 armour, 90% at 40.
  • This applies to all armour, not only Forgeworks'.
  • Works alongside other mods that lift the same caps: whichever raises a limit further wins, and nothing can make you immune to damage.

Balance

  • Every Forgeworks armour piece gains 1 armour point at every rank. Full sets now run E 21, D 24, C 26, B 28, A 30, S 33, and with the caps lifted every point counts.
  • Fang weapons now deal 95% of crystal alloy's damage, up from 90%. That covers fang daggers, swords and bow arrows (an E fang bow's arrows now start at 1.9).

Recipes

  • Gem Cutting: gem shards now make gem dagger and sword blades. The 12 recipes that cut gem into crystal alloy blades are gone.
  • Bonecutting: carapace now makes carapace plating only. Its recipes for crystal alloy blades, bow limbs and plating are gone. Carapace still makes handles, which every material shares.

Art

  • The last placeholder textures are gone: handles and armour linings have their own art.
  • Crystal alloy blade and bow limb icons redrawn from the weapons' real shapes.
  • Plating icons redrawn for crystal alloy and carapace: each shows its own piece, unfinished, with empty lacing holes and rivet holes where the details will go. Alloy's carry its crystal veins.

Known issues

  • The Bleed effect has no icon yet.

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