SLM-Shaders-2.0-1.21.1+[NeoForge].jar
Curse Maven Snippet
What's new
It was adapted to SL Library 1.5.
The mod was completely recreated.
Shaders now operate as objects and not as static entities unique to each class; that is, they are now cumulative, even with each other.
A parameter data container system was added for each shader, allowing them to be executed from parameters and not just through calls.
All effects are now sendable over the network if an ID is assigned.
Local shaders support static execution.
Utility commands were added to execute local, STC, and CTS shaders.
This mod has no additional files