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SLM: Epic Fight

Add utilities to create passive skills, innate skills, and implement events in Skills for Epic Fight; model, registry & sync utilities.
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SLM-EpicFight-1.2.1-1.20.1+[Forge].jar

File nameSLM-EpicFight-1.2.1-1.20.1+[Forge].jar
Uploader
SleysSleys
Uploaded
Jun 1, 2026
Downloads
89.9K
Size
285.5 KB
Mod Loaders
Forge
File ID
8178682
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:slm-epic-fight-1499933:8178682")

Learn more about Curse Maven

What's new

A helper class was added for casting RL -> Animations.

An animation virtualization system was added, allowing multiple animation entries to be registered based on a single original Resource Location. The virtualization process occurs automatically via the pool during registration, or it can be called manually during post or in registry operations.

The virtualized animations are "new" in form, preventing their base from acting as a singleton with each other, thus preventing modification of A from affecting B and C. However, their properties, phases, ect; are preserved, functioning as a de facto Copiable implementation.

New access keys were added: "AnimationAccessorImplInvoker" and "AnimationManagerAccessor".

An issue where mixins were not being applied correctly was resolved.

Unnecessary calls to the SL Library runtime process were removed.

This mod has no additional files