Minecraft 26.3 · NeoForge · Java 25
When everyone sleeps and the night is skipped, the skipped time actually passes for the world. Crops and trees grow, furnaces keep smelting, hoppers and minecarts keep moving items, babies grow up and chickens lay their eggs. The world ends up the way it would be if you had stayed awake all night.
What gets simulated
| 🌱 Plants and blocks | Crops, saplings, sugar cane, cactus, bamboo, pumpkins/melons, grass spread, copper oxidation, water freezing in cold biomes… (vanilla random ticks, statistically accurate) |
| 🔥 Machines | Furnaces, blast furnaces, smokers, brewing stands, campfires and hoppers run their normal logic for the skipped ticks |
| 🛤️ Minecarts | Hopper, chest, furnace and empty minecarts near players run tick by tick together with hoppers and furnaces, so super smelters, item distribution and minecart unloaders work |
| 🐔 Mobs | Babies grow up, breeding cooldowns tick down, chickens lay eggs |
Only the areas the game would actually be updating (around players, within simulation distance) are affected.
Configuration
config/sleeptimeskip-local.toml, or Mods → SleepTimeSkip → Config. Every part can be turned on or off. You can also set:
maxSimulatedTicks: the maximum number of ticks simulated per night.immediateChunkRadius: how many chunks around each player are simulated immediately (-1= everything at once).budgetMsPerTick: the time budget per server tick for the rest.types: which block entity types are simulated (ortickAllBlockEntitiesto simulate all of them).simulateMinecarts/maxMinecarts: minecart simulation on/off and the cap per night.- Lava fire spread (
simulateFluidRandomTicks): off by default.
Excluded on purpose: minecarts with passengers, TNT/spawner/command block minecarts.
Server / client
The mod only needs to be on the server (or in singleplayer). Clients connecting to a server with the mod don't need it, but they get the config screen and translations if they have it.
License
All Rights Reserved © Beguiny

