Slaughter & Hide (0.0.0-beta.35)
Curse Maven Snippet
What's new
v0.0.0-beta.35 - Farm animals only
Big simplification: the mod now covers only farm animals (13 mobs). Plus fixes for missing textures/translations.
Changed (BREAKING)
- Scope cut to 13 farm mobs. Removed ~64 families for hostile, strange, nether and end mobs (the 10 humanoid corpses with their organ system, all 11 cat variants, axolotls, and 40+ wild/hostile mobs). Kept: cow, pig, sheep, chicken, rabbit, goat, horse, donkey, mule, and 4 llama variants. Orphaned item definitions and creative-tab entries cleaned up with them.
Fix
- 6 items that had legacy pre-1.21.4 model definitions directly in
items/(chicken legs/wings, bird foot, wishbone, silverfish/endermite chunks) now correctly split intomodels/item/geometry +items/definition — they were showing as missing despite having textures. - 154 missing translations added for remaining farm items (carcass/head/skeleton/skin variants were showing raw keys like
item.slaughter_hide.goat_carcass). - 681 out-of-bounds UVs clamped across 95 custom models (closed freezer, every skin_rack variant, all head mounts) — these threw
Cannot compute translucency out of boundsin 26.2 and killed whole model bakes.
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