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Slaughter & Hide

Realistically butcher every mob in Minecraft: skin carcasses, cure hides into leather, cut meat, and cook it all at the butcher's table. Port of Butchery to NeoForge 26.2.
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Slaughter & Hide (0.0.0-beta.35)

File nameslaughter_hide-26.2-neoforge-26.2.0.57-0.0.0-beta.35.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Aug 26, 2026
Downloads
6
Size
2.9 MB
Mod Loaders
NeoForge
File ID
8739927
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:slaughter-hide-1652921:8739927"

Learn more about Curse Maven

What's new

v0.0.0-beta.35 - Farm animals only

Big simplification: the mod now covers only farm animals (13 mobs). Plus fixes for missing textures/translations.

Changed (BREAKING)

  • Scope cut to 13 farm mobs. Removed ~64 families for hostile, strange, nether and end mobs (the 10 humanoid corpses with their organ system, all 11 cat variants, axolotls, and 40+ wild/hostile mobs). Kept: cow, pig, sheep, chicken, rabbit, goat, horse, donkey, mule, and 4 llama variants. Orphaned item definitions and creative-tab entries cleaned up with them.

Fix

  • 6 items that had legacy pre-1.21.4 model definitions directly in items/ (chicken legs/wings, bird foot, wishbone, silverfish/endermite chunks) now correctly split into models/item/ geometry + items/ definition — they were showing as missing despite having textures.
  • 154 missing translations added for remaining farm items (carcass/head/skeleton/skin variants were showing raw keys like item.slaughter_hide.goat_carcass).
  • 681 out-of-bounds UVs clamped across 95 custom models (closed freezer, every skin_rack variant, all head mounts) — these threw Cannot compute translucency out of bounds in 26.2 and killed whole model bakes.

This mod has no related projects