slashloot-0.5.2+mc26.3-neoforge.jar
Curse Maven Snippet
What's new
## 0.5.2 — 2026-10-02 Double chests now follow vanilla's rules exactly. Thanks to TheArchictect for the detailed report. * **Fixed: an unnamed double chest showed "Chest" as its title.** It now shows "Large Chest", like vanilla. * **Fixed: a double chest opened if you clicked its free half while the other half was blocked** (for example by a solid block or a sitting cat on top of it). It now stays shut, like vanilla. * **Fixed: a double chest with only one half locked opened from the unlocked half.** Both halves now have to be unlockable. * **Fixed: if only one half was renamed, its name could be lost.** The menu now uses vanilla's name rule: the first named half wins, and with no names it's "Large Chest". * The two halves now appear in the same top-and-bottom order as vanilla. On some existing double chests your two halves may swap places once; nothing in them is lost. * Applies to every file (Fabric, NeoForge and Forge). **Also in this release** (from 0.5.1, which didn't get a separate release): * **Fixed: the Fabric builds now work in singleplayer, LAN and e4mc worlds.** Every Fabric file was marked server-only, so Fabric skipped SlashLoot in any game client, including the built-in server that runs a singleplayer world. To use it there, put SlashLoot and Fabric API in your own `mods/` folder. Friends who join your LAN world don't need it. * On a dedicated server nothing changes: only the server needs SlashLoot, and players connect with an unmodified game. Having it installed on the client as well (for example in a modpack) is harmless.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

