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SlashLoot

Per-player loot for naturally-generated chests, barrels, shulker boxes, and minecarts — server-side only, requires no client mod.
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slashloot-0.5.2+mc26.3-fabric.jar

File nameslashloot-0.5.2+mc26.3-fabric.jar
Uploaded
Oct 3, 2026
Downloads
13
Size
71.6 KB
Mod Loaders
Fabric
File ID
9045896
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:slashloot-1552991:9045896"

Learn more about Curse Maven

What's new

0.5.2 — 2026-10-02

Double chests now follow vanilla's rules exactly. Thanks to TheArchictect for the detailed report.

  • Fixed: an unnamed double chest showed "Chest" as its title. It now shows "Large Chest", like vanilla.
  • Fixed: a double chest opened if you clicked its free half while the other half was blocked (for example by a solid block or a sitting cat on top of it). It now stays shut, like vanilla.
  • Fixed: a double chest with only one half locked opened from the unlocked half. Both halves now have to be unlockable.
  • Fixed: if only one half was renamed, its name could be lost. The menu now uses vanilla's name rule: the first named half wins, and with no names it's "Large Chest".
  • The two halves now appear in the same top-and-bottom order as vanilla. On some existing double chests your two halves may swap places once; nothing in them is lost.
  • Applies to every file (Fabric, NeoForge and Forge).

Also in this release (from 0.5.1, which didn't get a separate release):

  • Fixed: the Fabric builds now work in singleplayer, LAN and e4mc worlds. Every Fabric file was marked server-only, so Fabric skipped SlashLoot in any game client, including the built-in server that runs a singleplayer world. To use it there, put SlashLoot and Fabric API in your own mods/ folder. Friends who join your LAN world don't need it.
  • On a dedicated server nothing changes: only the server needs SlashLoot, and players connect with an unmodified game. Having it installed on the client as well (for example in a modpack) is harmless.

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