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SlashLoot

Per-player loot for naturally-generated chests, barrels, shulker boxes, and minecarts — server-side only, requires no client mod.
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slashloot-0.5.2+mc26.1.2-fabric.jar

File nameslashloot-0.5.2+mc26.1.2-fabric.jar
Uploaded
Oct 3, 2026
Downloads
9
Size
73.0 KB
Mod Loaders
Fabric
File ID
9045891
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:slashloot-1552991:9045891"

Learn more about Curse Maven

What's new

## 0.5.2 — 2026-10-02 Double chests now follow vanilla's rules exactly. Thanks to TheArchictect for the detailed report. * **Fixed: an unnamed double chest showed "Chest" as its title.** It now shows "Large Chest", like vanilla. * **Fixed: a double chest opened if you clicked its free half while the other half was blocked** (for example by a solid block or a sitting cat on top of it). It now stays shut, like vanilla. * **Fixed: a double chest with only one half locked opened from the unlocked half.** Both halves now have to be unlockable. * **Fixed: if only one half was renamed, its name could be lost.** The menu now uses vanilla's name rule: the first named half wins, and with no names it's "Large Chest". * The two halves now appear in the same top-and-bottom order as vanilla. On some existing double chests your two halves may swap places once; nothing in them is lost. * Applies to every file (Fabric, NeoForge and Forge). **Also in this release** (from 0.5.1, which didn't get a separate release): * **Fixed: the Fabric builds now work in singleplayer, LAN and e4mc worlds.** Every Fabric file was marked server-only, so Fabric skipped SlashLoot in any game client, including the built-in server that runs a singleplayer world. To use it there, put SlashLoot and Fabric API in your own `mods/` folder. Friends who join your LAN world don't need it. * On a dedicated server nothing changes: only the server needs SlashLoot, and players connect with an unmodified game. Having it installed on the client as well (for example in a modpack) is harmless.

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