File Details
skyseed-0.3.3.jar
- R
- Jun 21, 2026
- 156.55 KB
- 6
- 1.21.1
- NeoForge
File Name
skyseed-0.3.3.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
[0.3.3] - 2026-06-21
Fixed (guidebook)
- Forest / Large Forest entries no longer imply they always grow an oak forest. Both now lead with the biome dependence — a Forest Skyseed thrown over a desert is a treeless dirt-and-sand patch, not a grove. Large Forest also dropped the stale "costs oak logs" line (the recipe takes any log as of 0.3.1).
[0.3.2] - 2026-06-21
Fixed (guidebook)
- Corrected Skyfarer's Almanac text to match actual generation, and added throw-height hints:
- Rocky — dropped "iron is guaranteed and plentiful" (really ~80%, small veins) and the "rare diamond in the core" claim (a normally-thrown Rocky has no diamond). Added a Height is everything page: ore depends on the altitude the island forms at — high → coal/iron + a chance of emerald (snow-capped); mid → the broad iron/copper/coal/lapis/gold spread; deep (y ≤ 8) → deepslate rich in diamond/redstone/lapis/gold.
- Ancient — noted the same height effect (grow it deep for thicker diamond/emerald).
- Large Rocky — added the deep-throw deepslate/diamond case alongside the snow cap.
- Mushroom — removed the false "hostile mobs won't spawn on mycelium" claim (islands take their germination biome); now describes mycelium's any-light mushroom farming.
- Lush / Aquatic — mention the pool axolotls and the squid / tropical fish added in 0.2.2.
- Introduction — added a note that throw height matters for some islands.
[0.3.1] - 2026-06-21
Changed
- Skyseed recipes now accept generic material groups where it makes sense, so you aren't forced to use
one specific variant:
- Forest — any planks (was oak planks).
- Large Forest — any logs, i.e. any tree (was oak logs).
- Frozen / Large Frozen — any ice (ice / packed ice / blue ice).
- Lush / Large Lush — azalea or flowering azalea. Recipes that are intentionally variant-specific are unchanged (Rocky, Desert, Mushroom, Badlands, Ancient, Aquatic) — e.g. red sand stays the Badlands signature and the two mushrooms stay required.