File Details
skyseed-0.2.2.jar
- R
- Jun 21, 2026
- 132.22 KB
- 6
- 1.21.1
- NeoForge
File Name
skyseed-0.2.2.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Changelog
All notable changes to Skyseed are recorded here. The format is loosely based on Keep a Changelog, and this project uses SemVer.
[0.2.2] - 2026-06-21
Added
- Water-spawned mobs — a
water_mobslist on a pond spawns animals submerged inside the pool (placed below the surface so they don't beach). Aquatic freshwater pools get squid; the warm reef gets tropical fish; Lush pools get axolotls. - Large Lush island (
skyseed:lush_large) — a bigger, pricier Lush isle built around a deep central pool, home to glow squid (which won't settle in a small Lush pond) as well as axolotls. Full pattern: recipe (moss + azalea), advancement, guide entry, creative-tab example, disk icon.
[0.2.1] - 2026-06-21
Added
- Bees — Meadow bee nests now come populated with bees (3 per nest); they emerge to pollinate the flowers and return home, so the bee island finally has its bees.
- Sugar cane on Aquatic pond banks — grows at the water's edge (freshwater, swamp, mangrove pools).
- Ice spikes on Frozen islands — hand-built packed-ice spires on the glacier and deep-freeze variants.
Fixed
- Mob sprinkles now spawn reliably on decorated islands. The 0.2.0 spawn check required the block above the surface to be air, so flowers/grass/mushrooms blocked most spawns; it now allows any non-motion-blocking block there.
Added (branding)
icon.png(CurseForge mod icon) anddescription.md(store description).
[0.2.0] - 2026-06-21
Added
- Mob spawning on island generation. Themes can now sprinkle animals onto islands via a
mobslist ({ "entity", "chance", "count" }), settable at the theme level, per biome-override, and per variant (variant mobs add to the theme/override set; an override'smobsreplaces the theme's). Mobs are spawned directly when the island finishes generating — independent of light or time of day. - Animal sprinkles on the existing islands:
- Forest / Large Forest: cows, pigs, sheep, chickens — plus foxes & wolves on taiga, a parrot in the jungle, and horses/llamas/armadillos on savanna. Mooshrooms over mushroom fields; rabbits over desert/badlands.
- Meadow: sheep, cows, pigs, chickens, rabbits, and the occasional horse or donkey.
- Mushroom: mooshrooms. Desert: rabbits. Frozen: rabbits and a polar bear. Badlands: armadillos.
- Aquatic: frogs (swamp/mangrove), a swamp cat, and a warm-reef turtle.
Notes
- Dedicated Animal Islands (Pasture, Poultry, Wool Farm, Stable, Aquarium) are still planned, not
yet built — see
SKYANIMALSPLAN.md. - Water mobs (squid, axolotl, glow squid) are deferred — they need in-pond spawn positioning.
- Sprinkle animals use vanilla wander AI; on small islands they can roam toward the edge (per design).
[0.1.0] - 2026-06-21
The first complete version of the mod.
Added
- The core loop: a throwable, charge-to-launch Skyseed that arms ~2 s then germinates a procedurally generated floating island (irregular teardrop silhouette, layered fill, clustered ore veins, tick-budgeted "grow-in", overlap safety).
- Two throw modes: Classic (charged physics arc) and Precise (direct placement along the look vector), toggled by a keybind (default V) and persisted in client config.
- All 11 island types, each its own crafted seed with an advancement-gated guide entry and icon: Forest, Large Forest, Rocky, Desert, Mushroom, Frozen, Meadow, Badlands, Ancient, Lush, Aquatic.
- Data-driven themes (
skyseed:themedatapack registry): shape, palette, ore tables, weighted variants, biome overrides, ponds, and more — new islands are pure JSON. - Biome-aware generation (islands take after the biome they're thrown over) and altitude-aware ore tables on the mining islands (Rocky, Ancient).
- Generation features: banded vertical fill (badlands strata), underside-hanging decoration (dripstone, cave vines, spore blossoms, roots), contained ponds with water plants, off-rim waterfalls, two-tall plants, per-column surface scatter, snow peaks, and hand-built trees (mangrove, azalea) for vanilla features that won't place on floating islands.
- World: a void Skyblock world preset with a full multi-noise biome map (structures off), a curated soft-lock-proof start island, and a safe first-join spawn.
- The Skyfarer's Almanac — an in-game Patchouli guidebook whose island entries unlock as you craft.