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Skyscar : Orbital Strike & Fallout

Take control of a combat satellite to call down a devastating orbital energy strike that carves a massive, molten pit straight through bedrock to the Void.
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orbitalstrike-1.4.1.jar

File nameorbitalstrike-1.4.1.jar
Uploader
DrakkarF7DrakkarF7
Uploaded
Oct 10, 2026
Downloads
50
Size
647.2 KB
Mod Loaders
Fabric
File ID
9122428
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:skyscar-1732320:9122428"

Learn more about Curse Maven

What's new

ORBITAL STRIKE - CHANGELOG Minecraft 26.1.2 - Fabric

1.4.1

Added

  • Radioactive crops, the full cycle:
    • Wheat seeds, carrots, potatoes and beetroot seeds planted in the Irradiated Wasteland come up as radioactive crops straight away.
    • Crops already growing when the strike hits are turned radioactive by the fallout, and any vanilla crop that grows in the wasteland mutates (same growth stage).
    • Radioactive carrots, potatoes and beetroots can be planted like a carrot, on any farmland and in any biome, and grow radioactive crops.
    • Radioactive crops need no light at all: they grow in the dark and under the grey haze.
  • Melons and pumpkins grown in the Irradiated Wasteland come out rotten (dead melon, dead pumpkin).
  • Monsters that spawn in the Irradiated Wasteland are radioactive mutants (zombie, zombie villager, skeleton, creeper, spider, enderman).
  • Under the grey haze it always feels like night: dark sky, the sun and the sunset glow hidden, daylight dimmed to night levels (torches and other block lights unchanged). Shader packs light the world themselves, so with one a dark veil gives the night look instead.
  • New mutant abilities, so that each one fights differently:
    • Radioactive Zombie: radiation sickness (its claws also cause hunger); meltdown rage when it drops under half health (faster and stronger for 10 seconds).
    • Baby Radioactive Zombie: leaps at its prey.
    • Radioactive Zombie Villager: its blows also cause weakness.
    • Radioactive Skeleton: dense bones, arrows and other projectiles only do half damage to it.
    • Radioactive Spider: web shot, from 4 to 12 blocks away it spits a web that pins its prey down (every 8 seconds or so); it keeps hunting in daylight.
    • Radioactive Enderman: water and rain no longer hurt it.
    • Radioactive Creeper: slower (0.2), but its blast is a small nuclear explosion: a crater like a small meteorite's (fused, smoking bowl with an ejecta rim, bigger when charged) and a hot spot of extreme radiation in the crater for 3 days (no ash fall nor haze). With mob griefing off, it only hurts.

Changed

  • Radioactive mutants survive the day: they no longer burn in sunlight and no longer vanish faster in daylight.
  • Ashen grass behaves like a grass block: a hoe tills it into farmland, a shovel flattens it into a path, it turns into dirt when a block covers it, and plants (saplings, flowers...) grow on it. Mined faster with a shovel (ash too).
  • Fewer ash deposits during the ash fall.

Fixed

  • Ash layers never piled up (each new layer replaced the previous one): they now stack, up to 3 layers near the shaft.
  • Grass and tall plants could be left floating in the air after a strike.

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