orbitalstrike-1.1.0.jar
Curse Maven Snippet
What's new
Changelog
1.1.0
Added
- 5 weapon components: Barrel, Body, Stock, Magazine and Scope.
- Crafting recipes for each component (diamonds, obsidian, redstone blocks, gold, iron, blaze powder, ender pearls, one netherite ingot).
- New assembly recipe: the Orbital Strike Designator is now crafted from its 5 components.
- Screen-space lens flare (bloom haze, anamorphic streak, lens ghosts), hidden when terrain blocks the view.
- Real terrain lighting around the strike site during targeting, the strike and the afterglow.
Changed
- Complete lighting overhaul: HDR shaders with filmic tonemapping, white-hot cores, chromatic falloff and animated energy filaments.
- New volumetric glow along beams and lasers.
- Sharper, more intense targeting lasers.
Removed
- Old designator recipe (nether star, beacon, end crystal).
1.0.3
Changed
- The shaft now covers the entire world height, from the build limit down to the Void: every block above the target is destroyed too.
- Water and lava in the centre of the shaft are eradicated.
- Water on the shaft wall turns into cobblestone and lava into obsidian, sealing the shaft from nearby oceans and lava lakes.
1.0.2
Added
- Dedicated "Orbital Strike" creative tab.
Changed
- The beam now stays at full power until the shaft is fully bored, then collapses.
- Faster boring: about 3.5 s instead of 5.5 s, still spread over multiple ticks.
1.0.1
Changed
- New "Void Cylinder" impact: the strike now bores a huge cylindrical shaft straight down to the Void, bedrock included, replacing the surface crater.
- Molten effects (magma, fire, sand to glass) are now limited to the shaft's vertical walls.
- Much less magma and obsidian on the walls.
- The beam now reaches down into the Void, and the shaft walls glow after the strike.
- Destruction now runs on a time budget per tick, so even huge shafts never freeze the server.
Removed
- Coal blocks on the crater walls (free resources).
- Scorched-earth ring around the impact.
1.0.0
- Initial release.
- Orbital Strike Designator: long-range targeting (320 blocks), 15 s cooldown, recoil and overheat animations.
- Targeting phase: holographic rings, radar sweep, scan lines and six converging sky lasers, all rendered with custom shaders.
- Orbital beam with shockwave, debris, glare, white-out flash and distance-based screen shake.
- Sound design: lock-on, alarm, rising charge hum, beam fire and a layered impact.
- Fractal crater with scorched terrain, spread over multiple server ticks.
- Custom damage type and death messages.
- English and French translations.
This mod has no additional files