Skyscar : Orbital Strike & Fallout

Take control of a combat satellite to call down a devastating orbital energy strike that carves a massive, molten pit straight through bedrock to the Void.
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orbitalstrike-1.1.0.jar

File nameorbitalstrike-1.1.0.jar
Uploader
DrakkarF7DrakkarF7
Uploaded
Oct 7, 2026
Downloads
5
Size
115.3 KB
Mod Loaders
Fabric
File ID
9092349
Type
A
Alpha
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:skyscar-1732320:9092349"

Learn more about Curse Maven

What's new

Changelog

1.1.0

Added

  • 5 weapon components: Barrel, Body, Stock, Magazine and Scope.
  • Crafting recipes for each component (diamonds, obsidian, redstone blocks, gold, iron, blaze powder, ender pearls, one netherite ingot).
  • New assembly recipe: the Orbital Strike Designator is now crafted from its 5 components.
  • Screen-space lens flare (bloom haze, anamorphic streak, lens ghosts), hidden when terrain blocks the view.
  • Real terrain lighting around the strike site during targeting, the strike and the afterglow.

Changed

  • Complete lighting overhaul: HDR shaders with filmic tonemapping, white-hot cores, chromatic falloff and animated energy filaments.
  • New volumetric glow along beams and lasers.
  • Sharper, more intense targeting lasers.

Removed

  • Old designator recipe (nether star, beacon, end crystal).

1.0.3

Changed

  • The shaft now covers the entire world height, from the build limit down to the Void: every block above the target is destroyed too.
  • Water and lava in the centre of the shaft are eradicated.
  • Water on the shaft wall turns into cobblestone and lava into obsidian, sealing the shaft from nearby oceans and lava lakes.

1.0.2

Added

  • Dedicated "Orbital Strike" creative tab.

Changed

  • The beam now stays at full power until the shaft is fully bored, then collapses.
  • Faster boring: about 3.5 s instead of 5.5 s, still spread over multiple ticks.

1.0.1

Changed

  • New "Void Cylinder" impact: the strike now bores a huge cylindrical shaft straight down to the Void, bedrock included, replacing the surface crater.
  • Molten effects (magma, fire, sand to glass) are now limited to the shaft's vertical walls.
  • Much less magma and obsidian on the walls.
  • The beam now reaches down into the Void, and the shaft walls glow after the strike.
  • Destruction now runs on a time budget per tick, so even huge shafts never freeze the server.

Removed

  • Coal blocks on the crater walls (free resources).
  • Scorched-earth ring around the impact.

1.0.0

  • Initial release.
  • Orbital Strike Designator: long-range targeting (320 blocks), 15 s cooldown, recoil and overheat animations.
  • Targeting phase: holographic rings, radar sweep, scan lines and six converging sky lasers, all rendered with custom shaders.
  • Orbital beam with shockwave, debris, glare, white-out flash and distance-based screen shake.
  • Sound design: lock-on, alarm, rising charge hum, beam fire and a layered impact.
  • Fractal crater with scorched terrain, spread over multiple server ticks.
  • Custom damage type and death messages.
  • English and French translations.

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