Release v1.0.20
Curse Maven Snippet
What's new
Automated release for version 1.0.20.
Changelog: Merge pull request #24 from JammingDino/detached9
feat(actions): add complex entity and damage triggers
Implemented 5 new action triggers to expand combat and progression logic:
- ATTACK_TARGET: Executes actions on the entity being hit (e.g., specific command targeting @s).
- ATTACK_SELF: Executes actions on the player when they hit something.
- TAKE_DAMAGE_SELF: Triggered when the player takes damage (Self context).
- TAKE_DAMAGE_ATTACKER: Triggered on the source of damage (Thorns-like context).
- UNLOCK: Fires a one-time action immediately upon unlocking a skill.
Refactored CommandActionEffect to support dynamic command sources based on target entities.
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