File Details
Release v1.0.25
- R
- Feb 3, 2026
- 403.29 KB
- 51
- 1.20
- Fabric
File Name
jd_skill_tree-1.0.25.jar
Supported Versions
- 1.20
Curse Maven Snippet
Automated release for version 1.0.25.
Changelog: Merge pull request #32 from JammingDino/detached14
feat(ui): add radial menu for activated skills
Implemented an interactive Radial Skill Screen () that allows players to select and trigger active skills.
Key Features:
- Activation Logic: Added Trigger Type. Skills with this trigger are automatically collected and displayed on the radial menu.
- Visuals: Custom procedural rendering for the Donut menu, including dynamic pie slices, hover expansion, and icon scaling.
- Controls: Bound to 'R' key by default. Menu opens on press, triggers selected skill on release.
feat: implement skill cooldowns and fix editor persistence
Added a comprehensive cooldown system for activated skills and resolved data loss issues in the Developer Editor.
Skill Cooldown System:
- Data: Added field to Skill JSON schema (defaults to 0 ticks).
- Logic: Implemented server-side enforcement in to prevent skill abuse. Cooldowns are tracked per-player via and persist through world time.
- Visuals: Updated with a high-fidelity clock sweep overlay, and a precise countdown timer positioned below the icon.
Developer Editor Fixes:
- Persistence: Updated to include and fields. These now correctly persist in the local autosave file when closing and reopening the editor.
feat: expand skill library with Pyro tree
New Skill Content:
- Pyromancer Branch: Added a full linear progression (Pyro I-V) plus the offshoot. Includes lava speed bonuses, fire/wither immunity, and hit-based combustion.
- Combat & Mobility: - : A high-tier active skill providing powerful buffs at the cost of self-immolation. - : An active movement ability allowing for directional launches.
- Survival: - : A reactive skill that triggers emergency regeneration when taking damage at low health.

