Singleplayer Jitter Fix: True Singleplayer

Eliminates all forms of jitter from single player. Makes mobs movement and animation smooth, fixing stutters and discontinuities. True Singleplayer
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Description

Singleplayer Jitter Fix: Smooth Entity Animations

Falling blocks Mob turning Mob movement Projectiles

Ever since beta 1.3 the game has been PLAGUED by this very controlversion change: The client- serveer split.

If you dont know even on singleplayer your client runs a internal SERVER!

This causes a slew of desyncs and jittery behavior that is completley avoidable in single player.

This mod is simple in scope and simply addresses this issue with a series of targeted chanfes that fix all known smoothness issues.

Changes:

  • Server and Client now tick in alternating mode. one tick one, one the other
  • All entities "send" their position every tick. this means they are always 1 tick behind as opposed to several in vanilla
  • Fixes entities spawned in wrong phase staritng on client with a wrong position causing entity snapback when server updates them
  • Fixes falling blocks disappearing as soon as the block is placed. Now they disappear when the chunk mesh has hpdated instead, perfectluy smooth.
  • Smoothed out entity body rotation that normally happened in steps instead of continously

This mod can also be safely used when playing on a dedicated servers but its main fixes will be off as they require the integrated server

meme

Singleplayer Jitter Fix: True Singleplayer Team

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