Sin Loot
Minecraft but loot is generated from your sins.
Every "wrong" thing you do feeds a hidden sin score. The more you sin, the juicier the drops — diamonds, netherite, enchanted golden apples. The catch: the world notices. Hostile mobs nearby grow stronger as your sin climbs.
How it works
| Action | Sin gained |
|---|---|
| Break logs | +2 |
| Break leaves / village blocks (chests, workstations, bells, hay, furnaces…) | +1 |
| Kill animals | +8 |
| Kill an iron golem | +15 |
| Kill a villager | +25 |
After a sinful action there is a chance to drop bonus OP loot. Chance and quality both scale with your sin.
Loot tiers
- Low sin: iron, coal, redstone, lapis, gold nuggets
- Medium: diamonds, emeralds, gold apples, XP bottles, ender pearls
- High: diamond blocks, enchanted golden apples
- Very high: netherite tools / armor / ingots
World aggression
Once your sin is 30+, nearby hostile mobs get extra max health and attack damage.
Commands
/sin— show your current sin score
Install
- Minecraft 1.21.11
- Fabric Loader
- Fabric API (1.21.11)
- Drop the jar into
mods
Notes
- Client + server both need the mod
- Sin is session-based (resets on restart)
