SEpicfied-Core-1.2.jar
Curse Maven Snippet
What's new
4 innate skills now become based on stacks! That means certain attack triggers now require more than 1 innate charge.
List of them: Cosmic wrath(max stacks now 66 but each skill attack require 3-7 stacks and have long charging), Heart-breaker(max stacks now 4), Le Messor, also knows as "scythe_skill"(max stacks now 3, certain attack skills require 2 stacks), Mortal slash(max stacks now 6, certain attacks require 2-4 stacks of it).
Important note: Stacked innate skills doesn't work with hypervitality, so you need exact required number to activate certain skill attack!
Rebalanced attributes for almost every skill.
Heart-breaker now have stronger version of its LMB attack! It require 4 stacks and can be triggered by hold RMB+LMB. This attack triggers GUARDBREAK on target.
Mortal slash now require 2 stacks to activate its basic LMB and 3 stacks for RMB+LMB. it's still possible to have follow-up attack skill by combining these attacks, you just need 5 stacks of innate skill now.
Cosmic Wrath hold LMB now require 3 stacks to activate this attack. Full list of how many stacks is required for certain attack trigger added in tooltip description.
Updated tooltip description for most of innate skills.
Now most of innate skills damage can get extra damage by applying "sweeping edge" enchant on weapon with one of them.
There are also small rebalanced with damage and stun type what I dont remember:D.
Looks like that's all in this update for now…
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